Great starting point.Needs a lot of finishing.As mentioned below the controls for aiming are far too fast and coarse.Aiming quickly is out of the question almost.Needs a pause during which you can upgrade or say maybe go pee ;) COuld be more complex n all too...also..no main gun on your tank?wassa humma?Other stuff too but yknow if it's yer 1st game *clap clap* keep at it.
@littlematch:You can concentrate fire on an enemy tank eh.Target right on top and in the center or it's turret.I will say this however,your tanks probably will not fire at it anymore than they do now...I find it is much more likely your mortars will take out an enemy tank.I primaliy use arty though.I have played this game since it was posted first and have gone up to 3 star general twice now,and in all that time I have only seen one of my tanks fire directly with it's main gun on an enemy tank twice,once killing it and once missing...otherwise I have had to rely on other arms for anti tank role...kinda makes you wonder huh...Shermans were sucky tanks but not that bad..and the crews were not the best,but decent..many of them having seen action in North Africa,most notably the Casserine pass.
NCO is a Non Commisioned Officer.
This is any rank corporal(2 stripes) and above,but below 2nd lieutenant(bronze single bar),sometimes called a butter bar.Wedged in between 2nd Lt's and NCO's are Warrant officers(2 grades) but they do not appear in this game.
Oh yeah and obviously you can't cause a motorcycle to hit the dirt with supressive fire...so double Weee.Must invest in other auto weapons to deal with them sooner.
(machine)Gunner/MG is now great at suppresive fire,about equivalent to the German tank mounted co-axial mg,but is considerably less lethal than it used to be.So it can't be relied on to stop motorcycles like it once could....Weee.
No time for a mute button.
No time to make pause work fully and properly.
No time to fix inumerable other small bug.
No time to add a quality control.
There is however time for making snow and a santa.
Brilliant.
Please remove the 100+ Final wave,it completely ruins this game for those who like to play long games.No arty strikes after wave 99 exacerbates this,it is the primary tank killing tool and most tanks come after 99.Scouts are useless now that wave frequency is so regular and rapid,when the next wave is due is easily predictable.So many new bugs with this latest version,enumerating them would take too long.This was my favorite game ever on Kong...now it is ruined...1/5 for breaking something great.Please remove the 100+final wave.
Not a bug Ci Ma Tai,max tp's is 20the only way to get over that is by advancing a screen forward(1tp each screen),a supply drop,or a boss wave...so spend some when you hit 20 or you are losing points.
You might as well have just balled this game up and thrown it in the trash as put this "final wave" thing in.
And I might add...why haven't the damn score boards been cleaned?It's entirely populated by cheaters/hackers and no one can score what they used to anyway.My old high score was 64k and change..now I am hard pressed to pull 11k...which is fine if this is the game you want...you continue to dangle the proverbial poison candy in front of me..1st a great game riddled with a plethora of bugs..then it gets better and it's running nice and with the trash removal it could have been so so nice...but then you took a giant dump on it.Thanks man.
Urbz - This last update..ok..mmm..
trash removal:great/awesome.game hardly lags at all any more in comparison to how it was.
As for the 100/final wave thing...boy am I pissed at you man..not even sure I can write about this and be civil right now...just a little..1st off:no arty calls after level 100?! what the hell man..oh but they will take your points...this ruins what was a good long and fun game...no arty after 100 but it still costs points to not get it...do you hate us?seriously.And not even say anything about it?Mm Mmm Mmmm.If your objective was to make this game that hard and ridiculous,I must laugh at your inability to do so earlier.I am not even going to address all the bugs associated with this latest version.
S'true indeed.As you say...I just think later levels should be tougher..
Also I don't expect the Germans to wave attack and use the tactics of attrition..these here mud and blood 2 Germans attack like Russians ;)
Crate pick up problem,in a word:proximity.
Germans can be kind of near it and get it no problem.
Allies not only need to touch it they need to get a signifigant portion of the unit's surface area over the crate.
This has been happening since the game was first posted,pre-any updates.
Ding yes..it is a combination of the three...well,it's not so much the game I am serious about,it's the knowledge of the subject matter..though..what game man?This is REAL!!!!
*hides in basement cleaning rifle over and over*