From a game design standpoint, it seems a bit incongruous to have the lucky gummies only appear in survival when you unlock the highest upgrade level. Once I started playing survival, I barely bothered with the upgrades, thus not bothered to read the texts for them. If you had made it so that you have to upgrade to the highest level for all the different gummy types for survival, it would have prevented me from wondering why all the other types were there in abundance and no lucky gummies. Or, you know, you could have made it so that on upgrade 3 or 4 there was maybe 1 lucky gummy per section and then increased the chance of them appearing like all the other gummies do, giving a reason to actually bother to upgrade everything.
I agree that it's braid-esque, but that doesn't make it any less wonderful! I like that it's kinda braid-y but different enough. The music is spectacular!
Tiny blue text on a black background = poor visibility. The red and yellow are somewhat better, but still, the text could have been larger. And an option to turn off the music.
Oh man, my only advice is to be careful about adding ; willy nilly. It caused me all sorts of problems because I accidentally put ; at the end of if statements but before the braces. XD
Pretty sweet game, my only complaint is the music... which is pretty good, but instead of being a perfect loop it fades out and starts again! Either get a few more tracks for some variety or have the option to turn just the music off.
Having the number globes get crossed out when there are enough connections to them makes me think I've done something incorrect. Perhaps if they just changed colour it would be a better design.
I agree with wib, it's an ok game but it needs something to make it great. After finishing one game, I don't really feel all that compelled to play through again. Perhaps if the blocks fell in lines rather than single blocks falling all over.
I prefer this to those other falling sand simulators, but it could use a FFWD button and a penalty for wasting sugar.
And maybe ants to come eat sugar.
'tis a pretty awesome game, but some points about the UI confuse me. Why is it that you cannot click menu items to jump around? When grabbing inventory items to use them with the mouse, it makes sense to make the rest of the menu UI mouse accessible also.