yeah, for all those idiots: calculate your probability to not get an instant zilch due to points under 300 in 5 consecutive games for the "I Accidentally The Whole Zilch" award. Estimate the average time per game needed for that. And finally give up because you can only hope for standard deviation.
There is more to statics than building rows. I may never be able to get that impossible badge, but it's not that much luck. It's all skill based on force flow.
There is a competitive TD-Mod for WarCraft III. That game is awesome. But all the good aspects of that idea have been ignored. Why do you have to wait after each wave? Why can't you choose which kind of enemy you want to use? The amount of mobs doesn't matter, because they all die on the same spot either way. You should get more money for spending on mobs because you also get money for spending into towers due to kills. You should be able to use different tactics. The fun is adapting your build up to what your enemy sends you and trying to exploit his weakneses.
the first thing I thought: Oh that's gonna be tough. But the second thought was: Somehow the levels solve themselfs. 4/5 because it's a good game only missing in difficulty.
Why are there so many impossible badges that are purly endurance based? In Monsters' Den you kill the same monsters thousands of times, in Pandemic 2 you restart the game thousands of times to get the right starting country and this game, where you have to endure a thousandfold getting instantly killed or not getting damaging cards to finish your opponent. The standard for badges should be difficulty and nothing else.
I corrected my given point from 3/5 to 1/5 after 4 wasted hours.
In about every game my opponent picks the +5 Arcanepowercard 2 to 3 times, next he picks Dark Young Charge and kills me half off. The game lacks real strategy
Fix your math! I was supposed to identify the polygon. I was supposed to answer with square. But a circle is a polygon with infinite number of corners. So there were two right answers.
First I gave this game a 5/5 but than I had some things happen to me: Enemys ganging up, me standing in the man not able to hit, getting instantly kills by beeing kicked an slashed with no possible counter, beeing shot by undead archers, random damagecalculation, arrows flying from no where, a worseless spear with unsteady throw, a worsless jump attack without damage. That would yield -3/5. I'm quite dissapointed because only 1/5 is still possible. Why did this game got badges?
I'm giving low points for bad games. This game should get less because it annoyed me every oher minute in gametime.