having glitch in dungeon level 7, the boss takes normal damage till 50% health then damage reduces till nothing at about 5-10% life left on boss, then nothing I do will damage it at all. tried to save and restart level, leveled up b4 facing boss again and same thing happened.
phuck that last boss, still got 3 stars, but he destroyed over 3k worth of upgraded towers. I was pissed when 5 fully upgraded towers got destroyed over course of that mission
is it just me or healers super OP, I mean WTF I kill half their army then just like nothing the healers revieve them. then focus healers, and what happens, the healers revieve the healers that's bs, no way to end the cycle
please change tell the truth about hit ratios, don't lie to me and say I have 80% hit rate when its really 50% because it is very frusterating to miss 3 times when I have 80% or above hit ratio, I am not good at math but even I can tell these numbers are completely off
could you pretty please make accurate hit chances? i dont care if my accuracy goes down to an actual 70% if thats my actual chance of hitting the zombie, but it is highly frustrating when i have over 80% and i miss three times in a row, and it happens frequently. at 80% i should only miss 2 in every 10 shots not every 5 in 10 shots, so please change the hit ratios so that they are actually accurate
even if it takes 2 1/2 hours of gold, i still feel that the risk makes pvp matches more scarce. if you didnt have to worry about repair and heal costs after a pvp match you would have lots more people playing pvp instead of the pvp always being dead
The PVP needs changing. i think if you do pvp and your equipment and troops shouldnt get hurt. you shouldnt gain any material but you shouldnt have to lose so much. what is the incentive to play pvp knowing if i lose, i will lose almost a days worth of gold?
I wish there was some way to turn your lower level fragments into higher level fragments. there should be a way where if i use 3-5 of lower level fragment i can turn it into 1 higher level fragment. because i have over 100 uncommon fragments but very few rare ones and wish i could change that.
this game takes wayyyy too long to download, been waiting 20 minutes and still not downloaded. i could have downloaded league of legends in the time it takes me to download this game
the mvp system really needs some work, or at least show why certain people get mvp, cause it seems almost random. when there are only light infantry and archers and i have higher multiplier, more kills, less deaths and still dont get mvp
there should be a trading system that allows you to use other materials other than gold. for instance if i have extra wood but need iron, i should be able to trade that wood straight for iron instead of having to sell wood and then go use the gold to buy iron. and would make it easier to get get the fragments you want because i have 60 banner frags but need armor frags, so being able to trade straight across would make it much easier
You should be able to trade player to player. i had 10 uncommon banner fragments and all my troops already had uncommon banners. there should be way for me to trade with some one else for some other kind of fragment
ok, the third boss is bull, i wasnt even near the circle and his stupid spell hit me? WTF i mean it must be nice to have a spell that will still hit even though its no where near the guy
I dont understand, why this town to attack, it doesnt even have any good supplies, factories, or anything of real value. seems like a poor spot to invade/defend.
what the hell is with orange drop rates, i have gone through nightmare mode in fields and hard in both keep and town square and not a single orange kobold belt. orange needs to be a little easier to get.
So how do you get more legendary units after you beat the whole game? i did all the main missions and got 10 archmages, but is there some way i can get some more legendary units?
I think it would be nice if we nerfed the demonoligists a little. They are way too powerful. Their fireball spell can hit every single one of my units right off the bat, not exactly fair. And they have a ton of hit points. I understand they are legendary units and all, but this is ridicolous.
holy crap, did they decide to overpower demonlogists or what? must be nice to take 5 untis of each of my units out for their first fireball move. maybe you guys should lower their power just a touch.