For some reason, my character constantly drops through the platforms on the third chapter (I couldn't beat the game because of it). Other than that, this game isn't too bad. 3.5/5
More rock problems: rocks have seizures when hit with wheels at high psi, but they have complete breakdowns when hit with very low psi. Free moving rocks seem to ignore the fact that stationary rocks and players exist. The player can actually smack their face through a free moving rock and not die a painful death.
Your rocks seem to like being spazzy. Any time I hit a free moving rock hard enough or spin my tires on a free moving rock, the rock's physics break and it collapses into itself and flies all over the place. Just thought you'd want to know.
This is an awesome game, but some of the car building is touch-and-go. It would be really nice if we could move parts around while they are stretched to their limits, instead of having to back off of the limit, change position, then hope it's in the right place.
I literally bought two launcher pads and hit about 20 turtles, and suddenly, I have one turtle that is stuck bouncing up and down perpetually. I was playing the game in unlimited for about 3 minutes when I got the turtle stuck, and now it's about 41 minutes in at the time of this comment. I have a feeling I'm going to leave this open as long as I possibly can. I might even make a video or something.
This was an amazing game. The only problem I had with it was the occasional ad for the creator's Facebook and Twitter accounts. That just took too much away from the whimsical wonderfulness this game offers.
Following in the footsteps of ctsr1 by expanding on MrHedge64's reasoning, the guy in the sewer, Fatty Fat Cakes, has hypoinflazatory disorder, the side effects of which include random inflation. This could represent how a child will often remeber things wrong (like "dore") and get wrong impressions from what they remember. Pete may have mistaken a hyperinflammatory response as someone inflating like a balloon.