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Game comments and reviews
Oct. 06, 2009
I'd suggest making the keys programmable. The tab/space/ctrl is just plain awkward to use with WASD, doesn't let me use both hands.
Oct. 03, 2009
Nice start. Economy needs to be more complex. For example if I buy diamonds cheap at one place and sell at another, the laws of supply/demand should change the buy price since I have satisfied demand. As it stands now, prices are fixed so I can basically go back and forth when I find good prices, always getting the exact same profit. Not very challenging.
Apr. 26, 2009
Some sort of save mechanism or game remembering what level I stopped at so I don't have to do it all at one time would be nice.
Apr. 12, 2009
Fun but the one thing that keeps it lower scored for me is that to buy 600 ammo I have to click 100 times, why can't I just type in how much ammo I want?
Apr. 06, 2009
Nice but Difference Games has had better difference games in the past... this one was just a little too easy.
Mar. 27, 2009
Fun game. I only wish that when I moved the tickets around they stayed in one location so I didn't keep having them stack up on each other so I have to dig for one...
Mar. 26, 2009
the game does not seem to always remove groups of 4+ adjacent blocks, it seems to they have to be placed in certain patterns, also sometimes it won't let you place colors in certain positions preventing you from getting easy blocks of 4+, in other words... buggy or the rules explained aren't really the rules.
Mar. 25, 2009
I'd like it better if the sounds weren't so annoyng
Mar. 20, 2009
nice idea but a bit too random and sometimes it turns into a waiting game until the 'fireflies' move into a better position.
a bit buggy, the hotel disappeared on me leaving just it's sign...
Mar. 17, 2009
Definitely improved since the last time I played it :)
Mar. 08, 2009
Fix the tower descriptions, tons of "Please update Tower7 description" and even worse "undefined". Heck you can't know what the radar tower and High Energy Generator are until you click on them at which point you have bought them.
Mar. 07, 2009
A way to see achievements without having to start a new game and pause it would be nice.
Mar. 06, 2009
I had given this 4/5 but just lowered it to 3/5 when I returned and all my achievements were gone.
Mar. 03, 2009
Nice mood, a bit slow, and really looks like a game that was built for more pixels and shrunk down to fit... i.e. serious eyestrain playing it.
@MuppetMonster - you shouldn't, I have a 2.4GHz Core 2 Duo with 4GB RAM and it runs fine.
Mar. 02, 2009
Amazingly I just finished 30 levels... it was only because I had some really nice combos early and ended up with 3 jokers, 2 switches, 2 blue bombs and a ton of extra deals. I got lucky and did not have to use any of them in levels 21-25 so I still had them for the last several levels. Even so, I almost didn't finish 30 when I needed a Terra-Luna card. I ended with just two deals and some junk color change cards. Really, this game does need some sort of save points.
Feb. 28, 2009
I seem to get the 'Amazing' result no matter what I do (hit a wall, get to the yellow block, etc.)
Feb. 24, 2009
I'd give it a much higher rating if I could just save 2/5
Feb. 20, 2009
The author has confirmed - to get the Burning Legion badge you must take no damage at any point during the legion (as opposed to finishing with no damage - since you could take damage and then heal it with a blue powerup).
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