The Burning Legion badge is possible. I unfortunately took damage with only 75 to go. Quick question tho, is it "take no damage" ever or "have not damage" at the end? That makes a difference because you can heal with the blue powerups.
Is there a freaking trick to the timing in scene 3? I can't grab the worm, I always get the "it doesn't seem to be taking the bat" message. It is very frustrating.
ok, how the heck can you die in 10 seconds since you gain immunity for a couple seconds after being hit? basically I just need that and to complete insane to finish all the badges...
I like it, it's different version of snake than I normally see. Not saying I'll play it every day but it's an amusing way to pass time
Particularly, I think the handling of the cube rotation is handled nicely, not to fast, not too slow, not too jerky...
@Infer0: That is truly an impressive piece of work Here's my parallel Gold build (S-86, C42), it is much less visually impressive:
p,3,10;p,10,11;m,6,5,270,1,llcrro;m,4,13,180,2,crolcdllluol;m,1,10,0,2,orcl;m,3,7,90,2,clorwwwwwwww;m,7,10,90,2,curoldwwwwww;m,10,13,180,2,wwwcdroluwww;m,11,13,0,1,lorc;m,10,7,90,3,wwwwcrolwwww;m,13,11,270,1,wwlolcrolcll;
If you have not looked at it, check out popcorndude13's Brimstone solution. He used only 11 symbols (the cost being it takes 299 cycles to run). It is truly a different solution.
Finally got Black Powder. I admit that I got the idea of the twirling wheel creation from other people's solutions, it made so much sense after I saw it. Never looked at their actual code but they do deserve credit for the idea. 36/50
b,3,10;t,5,7;t,7,7;c,12,6;c,12,8;m,3,7,90,2,wlorc2w2;m,1,10,0,2,orcl;m,7,10,90,2,crol;m,3,13,180,1,cru2odlw;m,9,7,0,2,llcdurro;m,12,3,90,3,rolc;
@CoolKyogre: The problem you are running into is a known one that is hinted at in the instructions (“placed one at a time”). You cannot have any extra atoms in the target circle at the same time, even if they are not dropped. When you drop the completed compound, one atom of the next one is overlapping the target circle preventing the dropped one from registering.
An interesting Brimstone solution using offset Glyphs of Binding and no waits:
c,1,11;t,3,9;b,5,7;b,6,9;c,13,11;t,11,9;t,9,11;t,1,7;m,3,7,90,1,crrror;m,3,11,90,1,crrorr;m,7,11,0,1,cluodr;m,6,13,270,3,dlcruo;m,11,11,90,1,clllol;m,6,5,0,1,orucdl;m,11,4,180,2,c1o;
Don't know if it is a flash 10 issue as well but not only is my save not working, but Aqualung spell is not letting me leave the dock and go into Lake Qur
When you get the 'Catch' bonus, the game resets you to the middle of the board. This is rather jarring and in one case caused me some annoyance. I had multi-ball going, those caused two bonuses, 'Catch' and 'Switch', to drop. I got the 'Catch' and it reset me directly under the switch leaving me with the switch which I did not want. I would recommend letting catch fire from where you are right then (or even better, move to where you want to release the ball, as I think you should be able to do when you first start a level as well). Nice start though.
unique idea, needs more explanation on how to play and how to do better in instructions. I 'think' idea is to get as many near center as possible. Hitting green or orange ups your score multiplier at end. Blacks suck your shots into themselves and destroy them. '+' shots move away from +'s and toward -'s that are flying by. Likewise '-' shots more away from -'s and twoards +'s. The bigger the + or - the harder it pulls or pushes your shot. Mind you all that is a guess since it isn't clear in the instructions.