poor game with balance issues...results largely down to luck. Collect every pill and die because none spawn for awhile.
all those high ratings suggest some on here are downing pills offline as well.
should be able to jump on dice and not die. pill spawning seem a bit screwed up. Just died when only pills showed in a spot with constant dice falling, inside a tornado and with spiked ball jumping near it. Game over. balance needs some work.
saved 72points to use in next game as lt.col.
Got everything set up while facing 5-6 early waves with no more than 2 germans...then arty strike wipes out everything. Real fun....not.
ok game but no balance and too many bugs (medics, tanks, Bazooka ignoring tanks, tips that you can't turn off, etc). needs another update
One last thing. Need a way to turn off the tips. I've seen them all so they now just make it harder to see the enemy, and knock important message about the results of getting a crate or incoming arty/aircraft off the screen. I'd also like it if the action button descriptions could be turned off or at least only show when the cursor is over the button
Germans must all be shot putters. How is it that my guys toss grenades at half the distance that the germans can?
Newly spawned regular germans shouldn't get sniper-like shots off before you even see them.
BUG: officers sometimes get stuck in bunkers in prone with leg sticking out and then ignore all movement orders.
Whatever you did with the bazooka guys improved them for the most part (they fire more often and with some accuracy) but they aren't correctly giving priority to killing tanks. Example, German tank blowing up my troops and my two bazooka guys (1 just a trench length from the tank) just kept shooting at german infantry. They also need to stop blowing up my crates for no reason.
bunkers need work too. Sick of new spawn german regular nailing my gunner in the bunker from across the entire battlefield, through a forest of tress, wire and trenches one second after appearing.
german artillery is out of control now. I got 19 shells. Everything on ther screen was killed including 2 bunkers and 15-20 of my forced. Game over.
Gunners are broken now. They ignore the gunner that is mowing down my troops to spend another minute shooting at a dead guy. It also seems silly for two gunners to keep shooting the same target.
It looks like you changed something with when soldiers feel safe enough to move. There will be one pinned down half dead german on the screen and everybody stands still ignoring movement orders.
Medics are still broken. They should stay where I put them for at least 30 seconds. Drive me nuts when they jog across the whole battlefield over and over again barely healing a point before jogging off again and getting shot.
challenges were annoying so 3/5
Necronomiconquerer
Dude! You just completed the Necronomiconquerer achievement in The Necronomicon and won the Necronomiconquerer badge and 60 points!
buggy as hell and
I just lost my save. Pretty annoying. Please fix trenches so they offer some protection from artillery...just like in real life. Also must start with more points and get more points quicker to make the game less boring
seems very buggy to me. artillery kills everyone in the trench that is halfway across the screen from crater but leaves two alive in trench right next to crater. trench protection needs a lot of work. Also more points earlier would be nice for those interested in quickly getting into a game
glitchy and multiple people occupying the same space...otherwise ok repetitive game
love getting killed by a headless swordman and watching a spear go through an archer then he shoots me and then dies.