Good art and decent music, and the mechanics are less annoying than a lot of point and click games out there. My only real problem is the voice acting. While the priest and bartender are alright, Matthew's lines are stilted, I think overall it might have worked better with no voice acting. Still, a fun game overall.
Finds a secert lab filled with strange and probably illegal experiments, dead bodies, and just generally creepy things. Continues to only take pictures of friends graffiti.
LOL, good point but you didn't HAVE to take pics of your friends graffiti, it's your choice ;-)
But I do see your point, I could have made photographing the labs etc a feature, perhaps in the sequel I will be more vigilent on such things!!
A life of obediance is dull, but you always know what you're dealing with. A life of defiance is exciting and colorful, but ill defined. A mix between the two is what allows you to know where you are going, but not be resricted to only what others want you to see.
Apearently you can only get mana lore skill if you use spells in battle. I'm truely greatful that we can now use them outside of combat, but it'd be nice if we could increase the power over time without grinding spells in fights.
You have to love a developer who not only makes a series as good as the Arkandian Legends series, but then goes a step furthur and listens to his fans, adapts his game to be better, tries new things, and makes each installment something unique and enjoyable and even better than the one before. Undefined, you are truely a top notch developer.
At first this game made me wonder why everyone seemed to think the tripods were so unstoppable in the books.
Then I remembered that this was only one tripod.
I tried beating reckless and it won in six turns.
I tried intentionlly losing to reckless to get the "No face" award (rolling until I got a ziltch every time), it took it almost thirty turns to win.
Why does this game hate me?
Looking back on the first level I find that I helped a mantince man with the plumbing, located lab results for a scientist, and gave a security gaurd a walkie-talkie, but never once did my killbot actually kill anyone.
Very first thought after I was promted to jump on that creature at the very beggining: Well I guess death was the end for him...
Still, very good job, it's an enjoyable game.
Anyone else notice that the boss took 10 whole minutes to throw the paper back in that guys face? Clearly this is all that one guys fault, after you turn in your work you leave immeditatly, you do not give your boss the oppurtunity to make you do it again.
At least once I've had to kill excess dibbles of using to terminate button before the king appeared so they wouldn't break the ice. It probably wasn't the correct solution, but I counted the command stones... they were dead anyway.
On the completly contained creepers it's possible to build a large empty area right beneath some of them, then drain most of the creeper into that area so you don't have to deal with it while you take out the emmiters. Of course like all creeper games it's pretty much an easy win so long as your patient and think ahead, ggod game as always.
Every now and then, I forget about this game, and then I come back a few months later, and all my data is just there, waiting for me with new updates. Oh how I've missed you old freind.
First half of level: Develops careful stragey, slowly clicks to maximaize effectiveness of each pop.
Second half of level: Franticly clicking everywhere with the hopes of poping enough before the inevitablely reach the top.
LOL, good point but you didn't HAVE to take pics of your friends graffiti, it's your choice ;-) But I do see your point, I could have made photographing the labs etc a feature, perhaps in the sequel I will be more vigilent on such things!!