Great game, especially considering the limited player input (way more chill than most "idle" games). Also really like the music!
On a side note, it took me quite some time before I discovered the X Files reference. Got a good laugh when I did though!
1. Medium badge was done in maybe 15min. Felt strange.
2. UI was very cluttered and unintuitive, there was no introduction what so ever and things unlocked way fast (quite overwhelming), and why oh why does the game force me into the skill selection tab as soon as I level up? A small prompt would've been less intrusive.
3. Maybe it gets enjoyable if you give it more of a chance than I did.
Hey Freq,
This game was developed entirely in flash....a LOT of development, and then with flash dying I had to rework everything into Unity...another major production taking 2 years just to get mostly stable. Still lots of things to cleanup but the game was completely rewritten, so there's been more time spent keeping it functional and alive than intuitive improvements, but those are on the way :) -ray
I like it, although I prefer the second one. Don't like whining but I just realized that I have to pay in order to continue playing the next day. That's something...
I agree with other comments about specializing and personalizing your game experience. Other than that I would say that this is one of the more entertaining idle-games so far. Good job!
Placing two wheels improves survival rate 100%, but also makes it harder to steer. Next step: Build caterpillar under and over driver and make the wheels spin in opposite direction for optimal success.
Alot of pathing problems. Getting stuck between maps (or ending up outside the 'final' boundries of the map). Can so far be resolved by refreshing game though.
If you're having problems with the last boss, try going with Josh as main (to counter the rocks effectively), and Glenn & Selene/a as support (for best buffs and survivability). Keep Josh alive.
And of course, it wont hurt if they are level ten and fully upgraded...
"I used to be a zombie, then I took an arrow to the knee." Random citizen of Stockholm :P (then again, I'm probably the only person left alive still laughing at those jokes)
Hey Freq, This game was developed entirely in flash....a LOT of development, and then with flash dying I had to rework everything into Unity...another major production taking 2 years just to get mostly stable. Still lots of things to cleanup but the game was completely rewritten, so there's been more time spent keeping it functional and alive than intuitive improvements, but those are on the way :) -ray