pretty much seems like u gotta buy stuff or grind for days if not weeks. inventory is terribly small, contracts are ridiculous, and quest rewards are pointless past level 10. im just playing to get the badge then im done
i just tested the double upgraded cemetery and still only get 3 skeletons per manor. not sure if its suppose to or not, but im doubting Talanics theory
its very good blend of mine sweeper, guess who, and clue. id love a sequel with more shop items and a wider range of cases. a final note, the 5 green achievements badge should be worth more points.
was fun, i guess, but the energy timer is ridiculous. either make the cap larger or replenish it more often, either by tasks; quest completion; something besides a timer.
dear creator,
wanna start with, great game. though i found a "loophole" so to speak, on the safe breaker mini game you can also get a profit with game 5. just open 1 gold chest with 3/5 keys and u get 375 profit, the rest is just for fun
very well made, very fun. only thing i could really see as a must is a gauge of some sort to see who is going to attack next. TIP: when u find a room with a chest, loot it, then leave the area and return (found there is a high chance of a new chest)