It's everything I've come to expect from NinajaKiwi: A sequal, recycled art, grindy, and lots of "buy" buttons. I'd an ok game for this style, and I'm ok with some grindy. but when AFK grinding is the way to get your next weapon upgrade I think something is wrong. Also, it doesn't save very well and dropped much of my research overnight
I really wanna like this game, but the level design is horrid. so many dead ends. switches that blend into the background, unpassable sections if an explosion goes off in the wrong place. Basic game play is good (controls are a hair laggy) but the level design..Just yuck.
the "hybrid" part of this game doesn't add anything, just makes for frustration when you try to place traps, Skills are mostly meaningless. Levels are far too short. The TD part itself is good, altho for a game with 30 levels there isn't enough variation in towers or upgrades.
as far as TDs go this one is at best average, and not particularly inventive. I'm always annoyed by devs who say things like "there is XXX to abuse" I don't want a game i can abuse to win, I want a well thought out game design.
why does this game have badges, it's terrible. bad controls, laggy responce and the first real opponent can kill you in 2 shots that are unblockable? Stupid.