maybe a bug but the game only marks a number as found when you have actually hit the correct squares. that way you can test your way through everything^^
just cant beat lvl 11, mainly cause flooding doesnt work when you have to scroll around very slowly for every attack..... also a restart button would be very n1, its damn annoying to wait till the enemy wins when you already know you've lost
the scrolling is a serious issue. in lvl 11 the AI is completely on the other screen so i cant see anything its doing and when im operation in its base i cant see whats going on in my own base. this game is just to fast to waste time scrolling around or afford not knowing whats going on somewhere on the map. nevertheless this game has some brilliant new elements for this genre which are used throughout the levels, great work. like other people already said it would have great potential to be a multiplayer game ;)
good game, but like DarkSlash001 said the editor need some fixes. in addition to what he mentioned i would change the many bubble bodies to one bubble body whichs costs scale with size. i would also give more gun points but lock every class size to a max amount of gun points. so you would need a bigger class to carry more gunpower and not just bigger guns.