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Frosty840's Comments

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Protector: Reclaiming the Throne

Play Protector: Reclaiming the Throne

Jul. 24, 2008

Rating: 0

Still the most polished of the Tower Defense brigade. Can't say I'm a massive fan of the underpowered tech tree, but that's the point of Protector. You have to get better at the game to progress, unlike other games where getting further into it makes it easier.

intrusion

Play intrusion

Jul. 22, 2008

Rating: 0

Slow and boring and crappy and buggy. 1/5 for just being awful, despite the early promise of not looking like it was made by my cat.

Elite Forces:Conquest

Play Elite Forces:Conquest

Jul. 20, 2008

Rating: 0

Good, but the interface is pretty terrible. Also, it would be nice if the base had an energy bar rather than lives, so that fast, weak enemies damaged it less, and the big boys damaged it more.

The Maze Game

Play The Maze Game

Jul. 19, 2008

Rating: 0

Interesting.

Pop Pirates

Play Pop Pirates

Jul. 13, 2008

Rating: 0

Older-school than god, dude. But there's a reason they don't sell these kind of games anymore, y'know?

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Jul. 11, 2008

Rating: 0

To echo another comment, "not quite ready for prime time".

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 11, 2008

Rating: 0

Words need to: (A) Spawn on the screen before their target ninja, so you can read the whole word immediately. (B) Move across the screen in jumps, so that fast-moving ninjas don't have the advantage that you CAN'T READ THE FRIGGIN' WORD

PlanetDefender

Play PlanetDefender

Jul. 04, 2008

Rating: 0

Good fun, good humour.

Tank Wars

Play Tank Wars

Jun. 29, 2008

Rating: 0

Nothing especially wrong with it. It's just really boring. Whup, found the time limit. That sucks. Lose a star.

Project: Hidden 2

Play Project: Hidden 2

Jun. 29, 2008

Rating: 0

Collision detection is broken as all hell.

Besieged

Play Besieged

Jun. 29, 2008

Rating: 0

Game needs to have a Sell button, not just a "Oh, I double-clicked, there goes an ass-load of money" sell Also, not nearly enough feedback on what's going on. I think enemies are getting stronger over time, but by how much? Play Gemcraft for info on how to do this kind of game right.

Crazy Climber

Play Crazy Climber

Jun. 24, 2008

Rating: 3

Controls are horrible. "Enemy" spawns at the goal and can go either way, and so you have either a 25% or 50% chance of randomly losing the game as you near the end of the level. Random deaths are not fun.

Star Rebellion

Play Star Rebellion

Jun. 05, 2008

Rating: 0

Doesn't give any initial build time. Forces you to use an initial, badly-laid out defense, which gets blown up. No paths for the creeps. There's a lot better out there than this. 2 stars. 1 because it works at all, and the second because I'm feeling generous.

Acceleration Maze

Play Acceleration Maze

Jun. 03, 2008

Rating: -1

Well, it's interesting, but you have to remember that games have been compensating for player momentum since Asteroids, meaning that this game is trying to singlehandedly break the habit of around 30 years of gaming experience which has taught developers the valuable lesson that automatic compensation for momentum is more fun than doing it your way...

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

Shooting seems a bit glitchy in mission six. I had a bullet quite obviously go through the bodyguard's head at one point, but no death. Shot him again, and when he fell the two bullet-holes were very close together. The can't-fire-in-mission-9 "bug" seems pretty well noted in comments already. As has been said, probably best to simply re-equip previous settings. Fantastic game, though.

Nano War

Play Nano War

May. 19, 2008

Rating: 0

I can't really see how this game could be much more than it already is. Would be nice to see higher difficulty, and multiple opponents (haven't finished it yet, if there are multiple opponents, then awesome). At the moment though, you can win by just burying your opponent in attacks. Win-by-spam. Don't get me wrong, I think the game is awesome, and I would love to see any cool addons you want to add, I just can't see myself what those might be. Great work, though.

Dungeon Defender

Play Dungeon Defender

May. 18, 2008

Rating: 0

Needs a round timer, and would be nice to have an indicator on each unit when they will attack.

Temple Guardian 2

Play Temple Guardian 2

May. 17, 2008

Rating: 0

Would be nice to be able to queue hero orders using the shift key. Traps should be 3x3 in size, 3* more expensive to buy and upgrade; because there is no set enemy route, it is very difficult to place them effectively. Market carts frequently get stuck ON EACH OTHER for several seconds at a time. There seems to be no reason for this other than to screw me over. Market carts should not collide with each other, if possible. Colliding with enemies and heroes is fine though, obviously.

Jack the Fugitive

Play Jack the Fugitive

Apr. 11, 2008

Rating: 0

Could have done with there being a story running through it rather than shoving it all in at the end. Pretty decent, though

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 03, 2008

Rating: 0

AAAAAAAAAAAAGH! I had the music turned off because it is UNBELIEVABLY LOUD and there's no way to lower the volume, then I finished the level and it turned back on at full volume! I nearly had a heart attack! Put in a volume control, or have the music activation be a permanent setting. I had this at a five, but it's getting set to 1 until that's fixed.

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