Agree with some others. Its kinda frustrating you finally have the enemy beaten back and are just starting to move toward his castle when all of sudden he has a full roster of the strongest guys just magically appear at once. Sorry I hate 'strategy' games where the computer doesn't even begin to have to play by the same rules.
Is a bit buggy. Playing through the final boss for awhile he just stopped and didn't do anything, didn't even have the attack timer. I don't know if there was a reason the status effect icons were stacked off the screen. I was able to take down at least half his health while he was stopped. Made the boss a lot easier though.
So let me get this straight... Crappy unresponsive controls to aim [oh, aiming a bit behind the enemy, tab button, crap now leading the enemy, tap other button, crap trailing enemy again. Stupid developer] combined with a gun system that overheats all the time and an auto target system that requires you to dial in your "targeted" aim every time an enemy is destroyed. Great job dev, hows this for an idea for your next game, a pinpoint shield system like in robotech... manually aim your weapons and your shields at the same time... should be doable! Stupid dev.
Meh, okay game, is a decent puzzle game I guess but half the time it seemed either it was explicitly telling me what to click or I was just randomly clicking at random objects hoping he would do *something*
Alright, the stuck in wall glitch is incredibly annoying... has happened to me three times now. Lets try this one more time and see if I can get through this room without getting stuck.
Meh. I beat the game but I kept hoping to see something interesting. I was using dual swords and after getting to the end of the first arena there was little reason to even bother upgrading my equipment because, oh that's right, there are no better 1-handed swords than the ones you get near the end of the first/beginning of the second arena. This game seriously needs a better selection of weapons because I kept hoping I could upgrade my weapons but when a new sword appeared it was 2-handed. and switching to a two-handed system would mess up my skill tree. Speaking of... it isn't completely clear what the skills do exactly. Better explanations of the skills would be helpful, especially since if you realize you messed up your skill tree you're outta luck since there is no way to rework it without starting the game over.
Agree with much of what has been said. The game, conceptually, was great however execution lacked in mechanics. There was far too little instruction as to what actually could/needed to be done. I only realized you could combine items on the leads board after I saw it in the comments. Further labeling the tape "fingerprint tape" and then requiring its use to collect blood samples was extremely unintuitive. I assumed since it was called "fingerprint tape" that it was just intended for use with the rest of the fingerprint lifting kit.
Good game. To learn to fly when you get to the temple-ish area with the sign that says something about meditating and taking flight, stand on the central pillar and don't touch anything. After awhile it will pop up with something about you learning to fly.
Normally I like the IndustructoTank games but the stupid decision to make the screen tiny and have it constantly zoom in and out completely screws up this version. Nothing like trying to move the tank only get messed up because the screen is constantly zooming in and out, in and out, playing with you eyes.