Games Achievements My Kong Sign In

fungarungtung's Comments

Comment

Max Connect

Play Max Connect

Jan. 27, 2012

Rating: 2

It certainly doesn't need a constant reminder that I can click and drag to turn the orbs. This rule was mentioned early in the game and that was good enough. The click and drag message is annoying and it gets in the way of what I am trying to see. 3/5

Evil Grounds

Play Evil Grounds

Jan. 27, 2012

Rating: 1

game makers should really start testing their crap before feeding it to the players. My complaints, read everyone elses above. Nuff said. 0/5

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 27, 2012

Rating: 1

Do banner effects stack? I placed a number of banners in close proximity of one another in the hopes they would have a combined buff on the surrounding towers, but it was hard to notice any marked improvement in rate of fire. Numerically it says its better on the tower stats, but I had 4 lvl 4 banners buffing surrounding towers and it seemed like the towers were only benefitting from one banner, if any at all. I was expecting steel rain and it only seemed like drizzle.

Drops

Play Drops

Jan. 26, 2012

Rating: 2

It would be nice if it were possible to get a perfect on each level by using strategy. Although strategy does play a role, dumb luck of getting full drops is the only way to get a perfect run. This game needs some regulation and not randomness of drop placement when starting a new level. Also, it would be nice if the drops from explosions moved much faster. Much time is wasted waiting for these things to get off screen before making another drop. This is very appearent near the end of a stage when there are 2 or 3 large drops left that you have to go pop yourself. Perhaps adding more large drops and even barriers so this game becomes one of pure strategy instead of one of luck. Not a bad game, but needs a lot of improvement to become a great game. 3/5

3D Atmosphere

Play 3D Atmosphere

Jan. 26, 2012

Rating: 1

not a bad concept, but tunnel vision becomes a problem early on, perhaps changing the color of the rings to repeating colors. Perhaps red, orange, yellow, green, blue, red, orange etc. I have no idea if that will impact the game in a positive or negative way, but slight changes in shading are not enough for me to avoid getting tunnel vision and making the game unplayable early on. Also, as namelesshero stated, coins or something else to break-up the pattern so players like myself can remain focused and not get lost in the rings. Very good game though. 4/5

Treadsylvania

Play Treadsylvania

Jan. 26, 2012

Rating: 4

Please wait Mr. Big Scary electro monster, who by the way is only 4 feet away and charging, while I take a couple minutes to reroute your power and effectively neutralize you, thanks.

Snowman Siege

Play Snowman Siege

Jan. 25, 2012

Rating: -9

So there is no way to tell if a gift is good or bad until I complete the stupid level? Seriously, give us this Christmas wish and stop making games. 0/5

iR obot

Play iR obot

Jan. 25, 2012

Rating: -3

Great graphics and sound, but its still just a spamfest. Didn't find a need to make other towers, beyond the cheap turret and found myself mashing the hurry up button to move the game along. 2/5

Long Way

Play Long Way

Jan. 25, 2012

Rating: -1

New TD concept and decent enough graphics, but the game's title should be changed to "Spamming Johnny" because thats all you have to do. Don't bother with upgrading, don't bother placing other units, don't really bother buying equipment or bulls, just spam johnny and you will begin to yawn and look for something that requires more than just the basic tower to win. 2/5

Harv-E

Play Harv-E

Jan. 25, 2012

Rating: 6

not a bad game, but you shouldn't need cheat codes just to make playing worthwhile. The effects of the cheat codes should be upgrades you can buy. It would be nice to have an industrial strength robotic arm that could haul more than 1 w/o cheats or 2 w/cheats cogs in one go. Nice improvements and congrats on listening to your players, but even with the changes this game takes entirely too long for what you get out of it. Three possibilities that I feel would make the game faster and reduce boredom. 1) increase value of all cogs. or 2) reduce the price of upgrades. Or finally 3) increase the effect each upgrade has. Too much time is spent earning little, only to make one or 2 somewhat ineffectual upgrades and that translates into quick frustration and boredom and soon leaving the game entirely. Also, an "End Day" button would be nice when you want to go upgrade. 4/5

Desert Faces

Play Desert Faces

Jan. 25, 2012

Rating: 8

So far I have played 2 of your games and have found both to be excellent. I understand your not trying to reinvent the wheel and that you seem to prefer to take tried and true genre's and present your effort into these arena's. Well done on your work and I hope to be relaxing to further productions from you in the future. 5/5

Let It Glow 2

Play Let It Glow 2

Jan. 25, 2012

Rating: 0

It is so refreshing not having to write another scathing comment about a game that should have never been made. This game, while not original, is both relaxing and challenging. The amount of timing based puzzles is a bit high, but it is a well crafted game. The physics are spot on, as far as I am concerned and the soundtrack, though simple, does not stand out and annoy, but rather melts away into the background allowing one to focus on the puzzles. I honestly do not recall hearing the music while playing, but if it were not there, I would feel something amiss. Very good game. 5/5

Fortress Magnus

Play Fortress Magnus

Jan. 25, 2012

Rating: -6

I cannot agree with azgara more. This game is deffinition of redunant. What is with the gems anyway? Are they like the upgrades? Similar to coins, just different color, because I certainly did not get a cash flow boost by collecting them. The purpose of the whole upgrade system is to make you faster, stronger and deadlier. This upgrade system makes you a better target. The graphics are only about 20 years outdated as is the game play. Next time you decide to make some NES knockoff, try making it not suck. Oh and having the king or whoever is flying that stupid contraption shut his mouth during combat, its bad enough I can barely avoid anything, I don't need it obscured from vision every 3 seconds by some retard reporting the obvious that more enemies are coming. For future players, I will leave you with this walkthrough. DON'T PRESS PLAY, JUST HIT THE "BACK" BUTTON.

Truck Toss

Play Truck Toss

Jan. 24, 2012

Rating: -6

hmm, lets take a launcher game and remove everything interesting about them and instead, make it a long boring and repeatative process of holding the up arrow and running into a bunch of random crap. After you hold the up arrow and run into a bunch of random crap long enough, you can buy a different car and hold the up arrow and run into a bunch more crap. The tricks and stunts are somewhat amusing, but get boring very quickly. Ultimately the best trick to perform on this game is the "back" button found in the upper left of your screen. 0/5

Tesla Death Ray

Play Tesla Death Ray

Jan. 24, 2012

Rating: 11

yawn, game has decent premise, but seriously lacks in upgrades. As others have pointed out before, this game needs a recharge upgrade, but I would settle for it being fully charged at the beginning of the next wave. upgrading to the 7 chain is kinda pointless since you never get that many units grouped close enough together unless you let them walk right up on you. Instead of upgrading the mini coils power, how about we upgrade our main weapon systems power??? Finished upgrading by lvl 15 and then just got into a slugfest for the remaining 5 lvls. Also, the giant walkers need a much larger hit box, you know, because they are so frakking big. Game play might be a bit more exciting if the enemy came from all directions as opposed to the same side. 3/5

Defend Your Nuts

Play Defend Your Nuts

Jan. 24, 2012

Rating: -9

Its a good thing the creator put a boss in the game because I was wondering if I was ever going to need to buy any other weapon. This game is poorly crafted, poorly concepted and a poor addition to a genre that has seen much better games long before this came along. Unfortunately, I didn't have time to upgrade everything. Partly, because I didn't try, mostly, because I didn't care. Shovelling out a tired theme just because you can, is the wrong approach you should take to gaming. 0/5

King's Guard

Play King's Guard

Jan. 23, 2012

Rating: -9

An epic game of suck and life wasting. At one point your heroes stop gaining in ability, which makes going to the end nigh impossible. The store, if you want to call it that, is entirely over priced and the duplicate items, which many cannot be used by other heroes is redundant and pointless. In the later stages, you have very little time to plan where to place a unit, but there is little point to planning as your whole success is based entirely on luck in matching symbols. No amount of strategy will save you if you getting lousy tiles. The heroes are unbalanced and the difficulty in the enemy units vs. your units is also unbalanced. In the later stages you face many ranged attackers and since 2 of your heroes have no ranged capability, they are null and void and you are once again reliant on getting good matches with the worthless tiles. Terrible game.

Death vs. Monstars

Play Death vs. Monstars

Jan. 23, 2012

Rating: -12

yay I rock, but the game sucks. This game has zero originality. This is not a genre issue, this is a playability issue. This game would be better suited with a WASD or Arrow movement and mouse cursor auto cannon, because lets face it, your never going to release the mouse button anyway so you might as well make it an auto cannon. The limited upgrades were relatively ineffective and did not dynamically change the game, aside from some health and the gun upgrade. The music was annoying and the controls were rediculous.

Demonrift TD

Play Demonrift TD

Jan. 20, 2012

Rating: -5

1000 characters is not enough to comment on all the shortcomings this game has. The upgrade system is a joke. There is no incentive to bother using previous units when you unlock a new one. Spamming lvl 1 buildings is cheaper since 2 lvl 1 buildings do the same damage as a more expensive lvl 2 building. Both will attack the lead target, but a second building will not get hung up on the same target like an upgraded building. Archers are not needed until flyers appear and then you simply stack them infront of the castle since flyers ignore the same routes as ground troops. Plug the intersections/choke points with ground troops. There wasn't a level that I couldn't finish placing towers on by halfway through a level. Then I opened a new window to play a better game while this one finished its waves. Yes, this is such a poorly crafted game that you do not even need to stay on it to beat it.

Solarmax

Play Solarmax

Jan. 17, 2012

Rating: 3

I agree with sylverlin, much larger maps, more of them and more structures. Possibly production tree that would allow the creation of varying warships, though not at the risk of ruining an already excellent game. The A.I. could use some work however, its far too easy to lure them into traps or simply engage them right away for an all too easy win. Overall though 5/5

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate