For those who were confused about wandering truffle being uncatchable, you MUST have the last upgrade of the radar in order to catch the wandering truffle, otherwise the thing will just dodge you forever.
There is way too little contron over what will happen. Mostly it's shooting when there seems to a lot of ship going horizontally and then hoping for the best.
Okay just beat lv 75 with on first try. Stream through bottom row with initial 100 jellies get the two lab jellies try to supply the fully upgraded so that it can convert the fort with 100 jelly then reload using the 100 jelly and then convert other fort and then reload then convert other fort while you defend your other jellies as much as you can
Level 75 is hard as hell and you need bit of luck.. stream through the initial neutral blobs and target the central lab and then convert the so that you get most jelly then refill the lab with the converted jelly then convert...repeat the process and while you are doing that you need to defend your barracks too.
2. Heavy HP + Heavy healing. For example, Freddie+Aegis+Poseidon provides 4 healing every turn combine this healing line up with hard hitters such as Titan. This deck is actually very good for lots of missions. The key point is this: avoid getting hit with strike of enfeeble with evade or soak it up with hp and healing.
For mission 83, there are two ways to prepare your deck. 1. Evade. One of the good card that has evade is Pummeler. Pummeler combined with blood pool is a very decent deck. Other evade cards of note is Azure Reaper but the thing is Azure Reaper is harder to get than Pummeler. Although IMO A.R. is better.
The game would be much more enjoyable if you can decide your landig point with mouse.
This is a game where 1second is a lot of time and it is just sheer frustruration when you know how you want to dodge but can't because of the controls.
For those of you who are confused about episode 3, it's really simple the buildings do not generate warships or fire at enemies it generates only infectors that infects on successful impact with enemy building or unit. So the basic idea is to have MANY buildings not specific buildings. Just build as many chapest building as possible.