This game doesn't seem very well thought out. The presentation is bland, the gameplay, repetitive. The skills aren't too visually pleasing and there's often too much going on to even tell what you're doing. Sometimes when you pause, enemies keep attacking. Also, if you have a leech weapon on a level with a reviver, it's basically infinite exp.
One of the nicest presentations I've seen on Kong. Good gameplay, though the controls are a little awkward with all the keys bunched together like that. I wish the powerups were more like Raiden where if you collected more of the same type it would grow.
I enjoyed the presentation of this episode much more than the last, though it seemed a bit shorter. I'd love to see the series grow in quality like it has, but I don't think it should sacrifice too much in terms of gameplay. Keep up the good work.
I agree with what many others have said, it's a good concept but it's dulled by it's lack of replay value and relative ease. What if a single set of stars could be rotated to reveal multiple images depending on the vantage point? Also, I think that an option to remove the connector lines would add another level of difficulty.
This is a truly excellent game despite its simplistic appearance. The platforming was challenging and innovative, and the mythological references incorporated very well.