I just uploaded a new version where it tries to fallback to the baseline_constrained profile if baseline doesn't work. Clear your cache and all that and let me know if this fixes the problem or not.
This game was hosted on Kongregate a few weeks before, and simply disappeared. What gives? It looks like a nice game, but I'm not going to bother with it if it will just get disabled again after a day or two.
Nice clean puzzle game. A bit short and too easy perhaps. It is a bit hard to see which level is next, and there appears to be no end-of-game screen after level 25. You might want to communicate the level progress more clearly.
Stick is too hard to spot. The mouse pointer doesn't change when you hover over it, but all the other things you can interact with do, so it doesn't register as something that can be taken. I quit this game after seeing the stick being taken in the walkthrough video.
Developer: don't feel tempted to add a map, that would make the game too easy. There is no map, so you draw your own. That's part of the challenge! It's not a very big game world; the map you will draw is 7×7 tiles.
Good puzzles, lots of variation. The 3D interface is a bit cumbersome at times, and the item tray is difficult to use in some of the puzzles that need items.
I would have given it 5/5 if the zibbo.com logo wasn't there all the time, it doesn't fit in with the rest of game. 4/5 for the excellent puzzles.
I just uploaded a new version where it tries to fallback to the baseline_constrained profile if baseline doesn't work. Clear your cache and all that and let me know if this fixes the problem or not.