Duplicate card rewards should scale with level to keep it relevant in mid/late game. Also the Guildian drop rate should probably be reviewed for an increase or some form of scaling based on level/islands unlocked. There's no real "forward" progression feel as it is right now because boss timers can't be reduced to spawn more chests to hopeful, maybe, please spawn a guildian.
For a short game it's been really enjoyable. I did notice that the save menu option disappears at one point so some sort of notification on when it's saving or when it last saved would be great. :) 5/5
The ability to disable the sound is a deal breaker in a lot of digital games. Especially for something browser based. I shouldn't have to turn down my total sound volume to prevent the screen from making noise. A simple mute button would be a great addition. The supporter issue is also readily and easily duplicated. It will highlight even when you don't have something available to purchase making it an annoyance.
Like the beta, this one still runs into issues with Mars taking multiple clicks on the button to move into when switching to it from the Earth or the Moon.
One note: if you mute the sound on one planet it doesn't mute it for all of them. You have to mute it separately. A global mute button would be nice for those of us who like to play where it might distract others :p
For those who haven't realized it yet: for building requirements higher tier resources can be used for lower tier production. This is why sometimes you can build without appearing to have the full requirements met with the baser resources. :)
mostly love the new update. The zoom functions don't seem to work though. Also the fact that the items I'd built up got removed completely wasn't something that was listed in the change logs. It'd be nice to know at least why those items disappeared. It sucks expecting my heros to have a certain amount of health and dps only to find out NOPE
There were 2-3 items that were removed and replaced, hence lost, but I had hoped that not many players would be effected by that. It wasn't intended that players would lose all equipped items :(
It would be nice, when upgrading multiple elements, to see it use from each of the selected elements equally rather than having some get used up and others still sit at full capacity.
Being able to save your buy percentages or record the state of them when you switch between the earth and moon would be great! It's rough to remember to change it back up to x100 each time you switch
What's the point of upgrading my blacksmith? He's not doing anything at all that I can see. :/ And I love how it shows the level of my pickax but there's no instruction or information how to up that level.
True I work on a way to offer some acceleration.