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Game comments and reviews
Mar. 29, 2015
Needs more Futurama references.
Aug. 23, 2014
Papa and Tom Nook should get together and form some kind of club for guys who kick off the game by enslaving your character.
Aug. 28, 2013
I also agree with Zekizanian. Robery is almost always bad. When was the last time you saw a GOOD person walking around in a robe in public?
I was really hoping the ugly argument would be needed to win, but alas. Oh, spoiler alert, I guess.
Jun. 08, 2013
The incredible is game of the exploring and shooting bullets with many. Good intro brings into the story world the player to play. I rate it highly with stars in the area of four.
Dec. 16, 2012
The game is awesome - the art style is great, the UI is easy to learn and intuitive, the voice acting and writing are FRIGGING AMAZING. I see there's a sequel in the works - that's the best news I've heard all day. I've been replaying this game every time I think about it for, like, a couple of years now, and it never gets old.
Dec. 09, 2012
My expectations have been shattered. After a solid week of nothing but Papa Louie games before starting my new, exciting, fast-paced career in the food-service industry, I was fired at the end of my first day. Since tips aren't a concern at your average fast-food franchise, I'd been led to expect that my customers would be happy just as long as I got their food out quickly. Before you make the same mistake I did, let me tell you, people: customers don't actually frown at you and then walk away when they order a deluxe burger and you serve them a raw patty on a napkin. One's manager isn't likely to take too kindly to it, either.
Jun. 08, 2012
Not a bad game, damn shame that the plot is nothing but, "Hey, what might make this stand out? Is misanthropy still edgy? I'M GOING TO SAY YES!" Damn shame there wasn't a skip button for the plot, but at least it was short.
Jun. 01, 2012
I believe the game is trying to auto-pause when it loses focus, but it's broken. If the game loses focus, it keeps going, and only pauses when you click the game to regain focus.
Oct. 31, 2011
Problem: Game is too short, needs to be much much longer. Please fix.
Oct. 19, 2011
Inserting Caesar's Legion into the game (and calling it Last Judgement) doesn't make sense in the first place - but then beating them counting as 'winning the game' as though they were the REAL enemies and not the freaking zombies is just insane. Other than that, though, great game. Now to work on that helicopter.
Sep. 18, 2011
I normally don't give a low rating for missing a single feature - but no autosave? 1 star.
Sep. 13, 2011
So . . . lemme get this straight. The computer never misses a pair. Never. But I'm on a timer. How exactly is that not bullcrap?
Aug. 10, 2011
Ugh - can't play it if I don't want to hear the music while still hearing other windows or sounds, since the mute button doesn't work, just restarts it when clicked on. Didn't bother voting on it for just that, though - maybe later when it works.
Apr. 20, 2011
Loved the text in Indie mode, and the premium content. Great game.
Mar. 31, 2011
I don't begrudge the makers their desire to make a game free and then sell it to you after you've started playing - sure it's completely dishonest, but hey, why not give it a shot, right? What bothers me is Kongregate creating badges that pretty much require that you pay for the game. Or that you spend a few weeks repeatedly paying for the 'hard' badge. Unless you wanna pay for it, that is. What's next? Badges for buying in-game items? "Avid Consumer!" (Easy badge, but grants 2,000 points) Spend at least 10 real-world dollars on this game through Kreds!
Mar. 26, 2011
Challenges are monotonous. For instance, lvl 14, you need 150 k to get the bonus. 4 oil trucks, the gas station, 1 limousine. That's 55 k just to finish the level (assuming you get the gas station, which is PRETTY MUCH a necessity). Then you need 95 k more. Even if you blow up every car on the screen, that won't likely do. If the bottom half is mostly police and rescue vehicles, because they're 15 k and 10 k (respectively) you have to hope that the cars coming the other way will be, too. Even then you'll do it dozens of times, probably. The game stops being fun long before probability kicks in. Fun to start, but if you're going to present challenges, make ones that don't ruin it. "Destroy this car or that building"? Fine. That takes skill. I can happily do that over and over again because I can measurably improve on it and there's a sense of satisfaction. "Press the button and hope that randomness doesn't completely screw you over for about 2 hours on end?" Not so much.
Mar. 01, 2011
Might I recommend altering it so that if you continue, you continue from the last blob of light - but if you exit the game and restart, it still resumes from the village save? I don't mind having to restart back there if I close the window because I have something else to do, but if there are bugs (which there are - no shame in that) that are gonna force me to quit game and go back in, then I shouldn't have to go through the level over again because of that.
Feb. 23, 2011
Fun game, a little simplistic, but it didn't pretend to be anything other than a quick time-killer with a level editing and sharing function. Good stuff. Love the humor.
Jan. 28, 2011
Pretty much broken. Yes, there's autofire, but that doesn't help for all clicks OTHER than firing.
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