Aside from cosmetic differences and running a bit smoother, not too much of an update. The only 'new feature' was the female character, and she . . . she . . . and, uh . . . sorry, I lost my train of thought. What was I saying? Oh, right! 5 stars!
Enjoyed the game, but the two problems that I noted were that if some of the differences are hard to click, and I'm penalized for it. If someone's arms are up, and should be down - do I click on the arms that are up? Or the ones that are down? Even though I'm CLEARLY looking at the right 'difference', I've got a 50/50 shot of being screwed when it comes to clicking it. Secondly, if you lose focus and it pauses RIGHT when switching levels, then when you click to regain focus, it counts as a 'miss'. Both annoying, but otherwise, fun game.
Pretty fun game, could use a menu button in the game itself, though. I agree that the pathfinding needs work, they tend to get stuck on corners, but the shift key usually works for that, so not a big complaint. All in all it's still a good game, though. 4/5.
Quick, fun, easy to learn - what's not to like? One question, though? Where's my 'offensive website'? I clicked on 'view scores'. I feel like I've been ripped off.
Nice game! Clearly I'd rather play the full game than just a demo here, but I'll take what I can get. Addictive fun, fast-paced but not usually too much so (unless you let yourself fall behind). Only complain that I had was that it was sometimes too easy - if you were scrambling to get things straightened out - to click on the wrong terminal in the Happy Valley airport (if I'm remembering the name right). Not a problem, sometimes, but if you've got one waiting in one of the slots at the bottom and they zip right over and ruin a combo you've been building, it can be frustrating. Still, even that wasn't a deal-breaker, given that I could always just restart the level, and they were so delightfully short. Again, great work, and thanks.
Specie is not the singular form of 'species' (which is, in fact, 'species'). Specie means coinage or valuable metals. Minor complaint, but it's just such an easy thing to check. Otherwise, pretty enjoyable, and lots of fun.
I like it, but have two issues. First, as previously mentioned, the lack of cards that can be dropped to interrupt or alter attacks is a little bothersome, but since neither I nor the computer have them, that's not too big a deal. But on the first challenge against Blue, the computer ran out of cards, and it locked up. So all that effort for nothing. Oh, and I had the same issue as Aetherangel had with Patience. Cast it and it might expire the next turn. Or it might last for as long as it feels like.
If they really wanted to add a badge with a Hitchhiker's Guide reference, they should've had one if you completed all 21 levels on two different difficulties, so that you'd then completed 42 levels.
Voice in the opening is hard to understand. Too much distortion to get what it's saying, but there are no subtitles. Bad choice. "Revels"? "Imput" Try typing things out in a program with spell-check before using them in a game. Actually, that wouldn't have caught "revels", so try a dictionary, instead. Aside from that, though - not actually too bad. Could use a little tweaking for balance, but at its core, the game is pretty solid. 3/5 for certain.
"if the mission sucsess rate is under 90 its garanted to fail"
What the hell is that about? I've succeeded on any number of missions that were at percentages in their 60's and 70's. Even one that was at about 30 percent (though I had to try a couple of times).
Good game, though. Like the ending, but more than one possible ending would've been cool. I mean, even just before you get to the end it's easy to see how the Mastermind could easily do the old-school big-screen at the UN and demand control of the world since he can blow up whole countries. Just saying. Definitely worth a 4 out of 5, though.
Oh, and on the 50' ramp, the height achievement reads '225 feet', but I KNOW I didn't get that high (barely over 100something) and I got it - I think the text might be wrong.
Fun game, love the intro. Oddly, I got the 6,000 foot one at 28 days on my first playthrough, and now I'm having the devil of a time trying to do it again, but I'll get it. Only suggestion would be to add 'a' and 'd' (for instance) as 'left' and 'right' controls. I think that'd make it a little easier for some - myself included.
Yeah, I don't know if it's a bug (I'm assuming not, 'cause the game's well done) but after taking care of Worm, I can't let my weapon be discharged, doesn't seem like I can progress, or I'm missing something. Probably the latter. But it seems like Cuauhtemoc hit the same problem.