kagomeshuko, for level 6, the first step is to stomp the bat to the left. That level took me a while. For level 7 (also tough), you need to keep the bottom-left bat alive until the end.
The transitions between scenes was slow, and some puzzles (like the jackets) were unintuitive, but overall a solid escape game. 4/5. I still wonder what the poster was for though...
Any tips on how to survive? I have a plank to cross the river, but every time I do, I get eaten. I've tried both with the flashlight on and off, and each time a cannibal rushes me before I can react.
Thanks Gaccm for the comment. What do you means with 'sluggish'? Maybe they are not very responsive? Porkin did not move as you expected? How can i improve Porkin controls, in your point of view?
5/5! Great game. I was tempted to start looking for a walkthrough, but in the end I'm glad I didn't.
Tip to anyone stuck: apply each clue to anyone or anything you can interact with. You'll eventually find the right connection to move you to the next step.
Level 2 has a bug. Doing: straight, bend, bend, bend, bend. Should solve the level but it's not recognized. Instead, the user needs to do: bend, bend, straight, bend, bend.
A lot of work went into this game, and it has great promise. There are rough spots and a number of non-intuitive things, so I don't expect a super high score. I hope the creator keeps making more games and improving their craft.
I like the dungeon crawler motif put over this puzzle game. I don't like though when you quickly need to switch from slingshot to lasso to get a key while on a moving platform.
I'm on Firefox and the game becomes unplayable once I get to the first door and circuit combo. Here's some screenshots of what I see: https://imgur.com/a/8IWRV
I love your other work VasantJ, but I can't say I loved this one. The story is novel and interesting, but that's pretty much the extent of positives I can say. The battle structure is traditional without much novelty (I do like the contrasting blue and red bars which separate planning from action). The battles themselves are repetitive: power, power, med kit, bottled water, etc. There is a ton of clicking required for each battle, adding to the repetitiveness. The two levels were extremely linear, with the bank's battle-after-battle setup getting boring quickly. We're flooded with three items: med kits, water, and crash carts; there wasn't much point in opening treasure chests when I already had > 10x of each item. As I said, I like your other work and hope the final version has better gameplay to go along with the interesting story. 3/5.
There doesn't seem to be a score difference between letting Awk go or not. Not letting him go, and not hearing his clue, is harder and should be worth a point or two.
That's a good idea, but changing the score now would give a disadvantage to those who played the game before the change.. So I'll have to leave it like that, unfortunately
I'm not a fan of the smilies. They're too hard to work with. As you're going, you can take a mental note of which squares might be enclosed, but with no way to mark that in the game, you're going to forget. Just a few smilies is ok, but a ton of smilies is annoying.
Huzzah! Sector 3 Checkpoint's challenge #2 can be completed with one Hovercraft left to spare.
[SPOILER SPOILER] Start off with a hovercraft going left, lifting themselves up one square, then hovering to the right. [/SPOILER /SPOILER]
Here's a quick start guide for Athens:
Max farmers
1st Science: Pottery
2nd Science: Craft
3rd Science: Agriculture
1st Build: Houses
2nd Build: Vegetable Garden
3rd Build: Marketplace.
If you build the Marketplace on the same turn or before the announcement of the Dorian invasion, you're doing well.
Try luring him into the farmland. You'll both be slowed by the tiled land, but you can navigate between it and normal land better than him.