I don't understand how you repair damaged buildings. It's also not in the help section or the hints and tips section. It's possible I'm missing something obvious but if not maybe consider including it in the hints and tips or the help description tool bar. thanks.
the frenzy text currently reads that there is no mp cost increase. It updates the new mp increase after you've bought the skill but the bug is still there for description before you've bought it
something bothers me about the math. to get 1k i need 1000000 which is normally a million but to get a million i need a million millions or in game terms 1 million k that's 12 0s after the 1! Am I doing bad math here?
This is the best type of flash browser game. The simple controls all controlled by the mouse, challenging without being too easy. I think always starting at the beginning actually enables the player to level up faster making the game easier as a whole.I feel that the one run all the way through should be an achievement and an option so people starting at level 2 spend longer trying to level up. It would last longer if heroic upgrades where individual rather than across the spectrum. Also maybe characters should be unlocked via achievements sounds like a plan.
I think it might be a better idea to allow us to upgrade the current ships a tier even at an exp cost rather than building new ships at a higher tier that have less stats. I agree with maybe a ratio for planet building having 60 planeets already I'm uninclined to go to individual planets and build. So a bar that says 0-100% mine 0-100 energy etc. Also why cant I use mass upgrade for my shipyards?
I think it'd be great to be able to see how much money each business is bringing in individually so that it's easier to move workers into the business that is the most profitable. This would work even for fishing and vegetables if we could see a mean value. Also I don't think the resources are balanced wood seems far too predominant a resource. I think you could also employ people to be scholars and resource workers, enforcing you to find a balance of what you need more. I think maybe also selling extra resources or buildings. Once I have unlocked all the buildings I've no use for schools and academies. Unless you include a bonus you can unlock with research points. Better bartering? More resources? Well I think it's a good idea and you should give it some thought.
perhaps in the achievement section you could unlock additional bonuses for having achieved the achievements. Also it would be useful if the achievements where marked in some way. I.E. shining or a flashing new next to achievements gained since last time you looked at your achievement panel. I also agree some kind of gold per second counter or mean gold for that area would be helpful. I like the bosses idea that's something new and I'm not far enough in to have had to reset but maybe I'll let you know how that goes. :)
That already exists, it is represented by the little white star-like button near the blue i button on the top menu. But you have to unlock it by researching two fairly cheap sciences in the science tree.
so I'm trying to muscle my way through what has become my games and from about level 10 it starts kicking my browser. I've managed to get through to level 20 but now every time i fight my browser crashes. Is anyone else having this issue?
I think there's a bug in the armory window in that I can not get it to close now it's open. This didn't happen the 1st time I played the game but now this game can not continue.
I'd like a comparison sheet to come up on current equipment versus shop equipment. Also the auto target doesn't take you from asteroid to asteroid but that could be something you've decided against. Also maybe think about allowing us to own a fleet of ships I could mine and defend myself more efficiently. You could also have a infamous-icy level and a law abiding level. Pirates probably hate law a bidders and police probably hate pirates. You could have bounty hunting missions and people carrying cargo like our jobs suggest we do and you could earn money targeting these space caravans. I guess I'm saying you created elite in browser how awesome are you?
it seems like after you've created a group the moment you try to drag them to attack the group disolves. Otherwise I really like this idea of evolving and conquering
t feels a little unbalanced that you have to maybe do a circuit 3 or 4 times to do enough damage to the enemies in groups. All the while if you've less than 2 healbots you take too much damage. Also this going around just serves to heal my team taking away the danger. So far I only died on the pavalovs dog mission. (nice touch)
also upgrades for telsa or his gun and some kind of chain electric shot. I think are great ideas. They could be special abilities.
Hi thanks for reporting this. I've taken note of it and it will be fixed in a small update later. Sorry about that!