Little timewaster. A final comparison to your overall par would be nice, since there is no indication on how you fared against the par for each course (mentionned on a little signpost in each level which is sometime hard to see, btw).
Message of the game is threefold. 1. "you can always say stop" but in fact, once the stream of harassment has started, you can no longer say stop. [ingame : the stop button escapes you quickly] 2. The flow of harassment is ever-increasing and it can be discouraging to try to fight against it [ingame: a "wall of word" is created". 3. There is no point in actually fighting against it instead of letting it go [ingame: no difference whatsoever between erasing every single word and just walking ignoring the insults. The last part is disconcerting/disappointing. If it was unintended, then you might want to add some context and explanation to your philosophical game...
Working, but zero interest. Two opponents, one screen, just a test project that was mistakenly uploaded. Do not waste your time waiting for it to load.
First screen, nothing but a 1). Then, after reading the comment, I can barely see the outline of a "3 clicks" and a down arrow. Not that I know if I am even in a puzzle game, a platformer or an RPG. I guess it's a puzzle game but lack of introduction shouldn't lead to that conclusion... Plus, no keyboard interaction seems to work (despite being instructed to use the keyboard to enter the code)
I love this game and I absolutely love the fact that you can cause whatever accident you want provided you cleared the amount of vehicle on your objective. "Hey guys, it's 5pm, time to leave, let the night shift take command...."
Illustrated gamebook, but unfortunately quite repetitive fast. Since the goal seems to last as long as possible, situations occurs again fast. Having a target number of days to survive until the cubs are ready to leave would instill some strategy instead of just trying to delay losing. After a couple play, I don't feel incentivized to continue to see if there is an ending.
Games prompts me to install firefox to play. I am already using Firefox... Requiring a non-standard setup is already a pain, but having a pop-up with useless advice doesn't help...
Nice variation on the hidden objects game. I'd have expected more link between the objects and the storyline... Not sure about the scoring mechanic as well. The bonus game at the end was fun, and the graphics are good as well. Overall, I liked it as a a very casual way to waste half an hour...
Nice mechanics, great puzzle. I'll join the choir of those asking for a way to place stones in the order we want, but the game is very solid and interesting, with some thought given to game design. I like the fact that you can't be blocked in your progress since all levels are available from the start. 4/5, the last star when the "stone order" improvement is implemented.
I like the fact that you don't have to bother with aiming and clicking, making it one of the few playable game with a trackpad as it doesn't expect you to do one thing with the mouse and another with the keyboard. Kudos. Maybe it's a little on the easy side, though, especialy once you max the guns...
An older game, with some glitches (mistakenly jumping on the road is an all too common occurence) that preents it from reaching a top mark by today's standard, but it's still quite a fun game.
yes