This game needs an option to auto-flee from battle if you're in danger (i.e. you have less than a certain % of health when the enemy is above another %, or you're cornered by two enemies)
Just like...wow. It's just like Skyrim, not only there is a plot full of backstabbing, subterfuge, shaky politics and big strifes, but *you* get to cause most of them and decide how they turn out.
This game can sure pull off a lot of dick moves on you. Like the platforming bit that on top has UNSEEN spiders that not only hurt you, but throw you all the way back to the bottom.
Adding a random element to the gameplay isn't bad. It keeps the game fresh and new. But when the success of a mission depends entirely on hitting just the right amount of randomly-spawning creeps (too many will send you to the top which counts as a loss, too few will make you crash to the ground)...that's just ass.
no its not