I know that some people may like to race against the time to get a good score, but I don't. I really think that games like these shouldn't have a timer. These kind of games should only rely on logic and deduction, not speed (and I'm talking about all levels, not just level 49 like bluesman is).
@ Lliand: I also got stuck on level 18. I had to look at the walkthrough in order to pass it.
@ mimche: You can mute both the music and sound effects in the right-click menu.
How exactly does scoring work in this game? On the first two levels, I only used one magnet each; however, I scored 95 points on the first, and only 66 points on the second. Why are these scores different?
@ doghunt628: Before you can play the mini game, you need to rescue some animals. The animals that you rescue will then appear in the barn for you to use in the mini game.
I agree that there should be a button you can click to go to the next level. Also, it would be nice if the sound stayed muted when you switch to a new puzzle. Otherwise, this game is okay. 4/5
@SadOne: To play, you first need to click on the gray square(s) that the ball is in to set it free. Then, you click on empty squares to place blocks which you use to guide the ball to the goal.
toXicus is right, this game isn't original. I'm not saying it isn't fun, I'm just saying that it's not the first of its kind. There are other games out there like this already, such as the Isora series.
@ Neosano: Just because there isn't a joke at the end doesn't mean you shouldn't try to get all pars. I think trying to get par on all the levels makes the game even more fun.
For level 15, there is a better solution. You were right when you broke the second block on the bottom, but you should also break the first block on top. In doing so, the second block on top will fall over at an angle and create a downwards ramp. Now all you need to do is put the gem through the portal.