well done, reminds me of a 3d version of popcap's zuma. only played the first level, might want to be able to do a quick zoom out to get a quick survey of the track progress.
thanks, ultimate assasin is a great game, trying to extend on that game with some AI and gameplay in some other directions as well - fixes,suggestions welcome
thanks hektikbeatz, added a turn control setting - the game is still developing and at this point the only goal is to see how long you can last and getting max high score or # of turtles on screen at once. I plan to add some more powerups, enemy types and levels or waves for the next version.
thanks morrowind, will do - trying to figure out how to level this - guessing a combination of more objects to track and more objects blocking/attacking - this is a first game attempt, so trying to learn and incorporate feedback as I go - mainly looking for more novel gameplay concepts and appreciate folks giving it a try to see if there's any fun potential there - it sucks is a valid criticism - if there are easy things I could add or change(besides a different game entirely) to make it suck less and rock more I'm open to suggestions
thanks much for the feedback - might allow powerups that allow player to shoot temporary particle forward or drop temporary barrier behind, bonus point pickups and maybe more static/dense slow scrolling objects to negotiate