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Chronicles of Blood

Play Chronicles of Blood

Feb. 03, 2013

Rating: 14

I happen to like this sort of game, the kind that has some depth and several different mechanics in place, and makes you try and resarch. I guess to each it's own.

Elemental Balance

Play Elemental Balance

Jul. 20, 2012

Rating: 7

how do you finish the game once you finish all levels? There seems to be nothing else to do.

Developer response from squidsquid

Yeah, there's no game complete screen which was a bit of an oversight!

Little Wheel

Play Little Wheel

Jun. 14, 2009

Rating: 0

Short and sweet game, it has lovely minimalistic animations.

Battalion: Skirmish

Play Battalion: Skirmish

May. 23, 2009

Rating: 0

It's a preview, as such I find it great. I'm waiting for tha full game.

Morningstar

Play Morningstar

May. 19, 2009

Rating: 0

EXCELENT, there should be a 6 star rating for outstanding games like this one.

Tipping Point 4

Play Tipping Point 4

Nov. 09, 2008

Rating: 0

If you get 0000 correct that means that 0 vacum tubes are in the correct position.

The Horrors from Planet 10

Play The Horrors from Planet 10

Jun. 21, 2008

Rating: -1

Extremelly nice concept, well implemented, but tiresome to play. The amount of action needed to get the ball recharged and swinged at your enemies takes of accuracy at an alarming rate, so it becomes frustrating.

Momentum Missile Mayhem

Play Momentum Missile Mayhem

Aug. 13, 2007

Rating: 0

It's posible to finish all the game with the first basic weapon, that should not be posible.

Orb Avoidance 2

Play Orb Avoidance 2

Aug. 01, 2007

Rating: 0

There are indeed several imprevements, although colision detection works better in the first game. It seem to me that the amount of time the bonuses remain active is less than in the first game, leading to really lower scores.

Triangles

Play Triangles

Jul. 26, 2007

Rating: -1

Really interesting, I've seen myself loosing fine mouse control that I've always taken for granted.

Castlewars

Play Castlewars

May. 30, 2007

Rating: 0

I've played this one before, I think it was in Might and Magic VII, a card game inside that fabulous RPG. If I remember correctly it was called Towers. Nice version, and very good net play.

Warbears

Play Warbears

May. 08, 2007

Rating: 0

Cool game, but too short

The Last Stand

Play The Last Stand

May. 07, 2007

Rating: 0

Nicely code, but extremely easy, almost everybody can beat it the first time.

Snowman Attack

Play Snowman Attack

May. 05, 2007

Rating: 0

Yep, I've seen games programed with bigger areas, so making a square and then usnig an inside circle to limit the firing/viewing area could help even the odds about angle of entrance/difficulty. Also, as the game depends so much on upgrades, getting them to work a little better would be nice. It also would be nice to start with a little cash, as you get till level 3 till you have enough for anything but mines, which are not lasting things.

3D Logic

Play 3D Logic

May. 05, 2007

Rating: 0

Nice one, I agree that's a little repetitive. Perhaps introducing special levesl as bonus where you have things like bridges you can put to go over another colour (of course, in a limited number), colours that must be coneccted twice, or things like that, could spice it up a bit.

Flying string defense

Play Flying string defense

May. 05, 2007

Rating: 0

Too easy, the original game command had a big ball for aiming your missiles, 3 bases with missiles for counterfire, each with it's limited missile load. This one has unlimited shots, mouse control and power ups. It's just not fair for the poor incoming missiles.

Cannon Bods

Play Cannon Bods

May. 04, 2007

Rating: 0

I dind't play, I didn't see a way to skip the questionare.

Desktop Tower Defense Map Editor

Play Desktop Tower Defense Map Editor

May. 03, 2007

Rating: 0

I think I know how to make this a little better, but before posting it here, I'm going to give it a try myself.

Fellowship of Kings RPG

Play Fellowship of Kings RPG

May. 02, 2007

Rating: 0

I don't like the combat sequence, you attack, and the monsters, no matter how many they are, only attack once, and then you attack again. This way the battle is longer with more critters, but there's no sense of imporving the odds as you kill one, as it makes no difference to the damage you receive each turn.

Understanding Games: Episode 4

Play Understanding Games: Episode 4

May. 02, 2007

Rating: 0

I love how you differentiated an almost meaningless decision (pick between two different characters, but the choice has no impact in the game) and picking because it determines a posible strategy. It should be noted, however that same people like more some kind of characters, so sometimes they'll choose one because they liked and become bored or frustrated because they didn't adjust their playing style to the chosen character. That's why it's SO important to inform of every difference between characters, to let the player think about his choice and learn to live with it.

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