Less things that are literally impossible to dodge please. I don't mind having something challenging, but seeing two lasers that appear on either side of you and then converge... there's no way to avoid it. At all. It's silly.
As mentioned in response to your first comment... turn order is NOT randomized. Seems you missed the counting clock for turn-time? Check it out next time you are playing... you'll see that turn order is determined by which player moves (completes their turn) fastest. Therefore there's no "crap" and no "luck" to it. Just very simple math. I guess this means you will start paying money now, huh? :P Please keep the comments and feedback coming. We are listening and making improvements - of course it helps if you suggest something that's actually broken. Thanks!
Can you provide a little more detail here? Sounds like you're unhappy about something... but what exactly? Luck based? There is no "luck" to the turn order. It's based on the amount of time you spent to make your last move/turn. Where's the stupid in that?
Movement is sluggish and boring, and even after trying several weapons, they only mildly increased the factor of fun simply by me getting past these zombies at a slightly quicker pace. It's one of the slowest paced action games I've seen, and the levels seem to have no real design to them other than "occasionally you'll find gold" and "oh lookie, one slightly bigger zombie!" Don't be afraid to challenge your players a bit more, even if they are casual.
After figuring out how to put use to all my abilities, and getting teleport (ohhh baby), this game became pretty awesome. People aren't giving it a fair chance. If stuff is attacking the gate, that means you're hugging it too closely. Get away from it and they'll attack you instead. Use mines every time they're up. Keep track of your cool downs and win. That simple.
I found out the key to this game is to just ignore one resource entirely. I threw away any cards that used magic, and I won easily. No more getting stuck with cards I can't use.
As mentioned in response to your first comment... turn order is NOT randomized. Seems you missed the counting clock for turn-time? Check it out next time you are playing... you'll see that turn order is determined by which player moves (completes their turn) fastest. Therefore there's no "crap" and no "luck" to it. Just very simple math. I guess this means you will start paying money now, huh? :P Please keep the comments and feedback coming. We are listening and making improvements - of course it helps if you suggest something that's actually broken. Thanks!