I was thinking this was going to be a dumb grind-fest but it was actually really satisfying to find the optimal path on every attempt. I'm glad to see a new spin on the rogue-like genre that was very well executed.
Thanks for the words :) I was looking to try out new concepts so I'm happy people are really feeling it. I think there's room left for innovation in a lot of genres so I hope to keep striving for that!
Putting aside the surreal nature of this game, the animation is freaking fantastic for a 2011 Flash project. It captures how dreams work almost TOO well.
This was made in 2009 and roughly "completed" in 2014, long before the incremental game craze picked up, and it is still one of the greatest games in that category. It's clean, well-balanced (!) and it has a ton of replay value, even for impatient people like myself. In the spirit of this game, I will appropriately rate it 13.37/5. Thanks for leaving your mark, Tukkun!
I remember when your games were very popular here on Kongregate. I came back in 2020 to visit a little and I'm sorry to hear things didn't work out in your company. Whatever you're doing now, I wish you the best because you guys were awesome.
This is way too buggy and unpolished in its current state, and I don't know what sets it apart from the thousands of other idle games on this site. I'll have to see how this will be further developed.
A Flash game made in 2020 that is part of a 13 year-old franchise? I guess you could call that a Flash-back!... I'll see myself out. Great game, by the way.
I finally figured out how to get an A on the last level... YOU HAVE TO TAP ON EVERY OFF-BEAT DURING THE RAPID FIRE. This is assuming you don't have horrendous lag like most people commenting here, and seeing the faint visual feedback for holding notes (it took me almost an hour to figure out how to hold notes on the last two levels). Why didn't you port the v1.0 demo version of Songbird Symphony back here, JoysteakStudios?!
Against my better judgment, I decided to play this all the way through. My final rating is a resounding 1/5, solely because THE LAST LEVEL EXISTS. I don't care how much effort you put into the assets for this game (even the music sounds like you forced MIDI files through shitty samples), this is a RHYTHM game and I'm treating it as such. An utter failure.
The level design gets progressively worse. It's too easy in the beginning and the developer resorts to enemy spamming by level 40 or so. Level 58 in particular is a serious offender, taking me many tries to realize I had to just slowly travel in a medium-sized circular path. 2/5.
Everything about this game is boring... the music which goes nowhere, the flat art style, the non-existent difficulty curve (as soon as I got the light string gun on level 4 I basically just held the left mouse button), this gets a 2/5.
Thanks for the words :) I was looking to try out new concepts so I'm happy people are really feeling it. I think there's room left for innovation in a lot of genres so I hope to keep striving for that!