As much as it is tempting to just let the player figure everything out on their own, you really need to assume I'm stupid, and present each new mechanic either in a tutorial, or give instructions as they appear. I had no idea what the transparent boxes did, for example. Otherwise, 4/5, I really enjoyed it.
Maybe this game would have been decent if it had controls that didn't scream "MOBILE RIP" all over the place. 2/5 for the graphics, and I'm being generous. Fix the controls and it might be 3/5.
The concept is good, but why do my allies and the enemies get to aim in all directions, while I'm confined to cardinal directions? Strange design choice. Ignoring the lack of graphics and music, I'd give this a 3/5. Writing is actually OK.
The Scratch link is broken. I'm looking through the Newest games section and I'm horrified to see how many developers just post a link to their Scratch or their website, thinking that qualifies as a game posted on Kong. 1/5.
Are you even allowed to just post links to a website without providing a standalone version of your game that is playable on Kong? 1/5, and this, along with most of your other projects, will get deleted fairly quickly under judgment.
I think posting a link to another website is allowed. Also, I'm sorry you don't like most of the games I have made. Any suggestions about how to make them better would be much appreciated!
Overall, 3/5. I have just started browsing the newest games on Kong. The graphics are actually quite nice. The game design is smooth, but gets boring after 50 or so kills; try expanding on this a little if you have time, you could add new enemy types, weapons, etc. I think the worst part is that the game window just links you to the Scratch website. Unfortunately, that looks very unprofessional and it might get your game deleted.
I really wish the concept was expanded upon a little more. As it stands now, most of the features are undeveloped, such as the doors which open with keys. This could eventually make a really fun puzzler or platformer, but I must give 3/5 because the level design leaves a lot to be desired.
From the same studio that brought us the freaking Bubble Tanks franchise... came this steaming, stinking, flaming pile of absolute garbage. I only wanted the Hard badge, but the stroke-inducing mouse controls won't let me get past 3000 points, even with link197840's tips. 1/5, and it doesn't even deserve that one star.
I guess all good things have their moment. I'm inclined to rate this 4/5 because of some imbalances in the main campaign, but a younger version of me would have rated 5/5 and favorited this. So... 5/5 and favorited.
This game feels like it was designed to be infuriating and not the least bit fun. Unlike Super Meat Boy where the player is to blame for lack of control, this game (and ESPECIALLY worlds 5 and 6) just leaves too much to chance. That Hard badge is more of an Impossible badge IMO. 2/5, only redeeming quality is the neon art style.
No wonder the badges here are some of the least awarded. They're all literally impossible because of how awful the "rhythm" actually is. Optimize your stuff before releasing a Unity game, for crying out loud. 2/5, but only for the art and atmosphere. Some fixes and this could genuinely pass off as a game I'd pay money for.
It seems the ships are invisible and don't fire on half of the waves. I was aware that the deprecation of Flash over time was going to cause a few problems, but this is ridiculous! At least getting the Rock Mobster badge is a bit easier now.
The level design of the Original levels is horrible compared to the newer ones (Normal and Insane), but I guess Jesse Venbrux was in his early days of game development. Overall, 4/5 for the rest.
I'm glad you liked it, promise I'll keep it in mind for next update!