at first i thought it was stupid but then it got to be very challenging. me and my co-workers are addicted. sometimes i see the image and can identify it but dont know what name you want. 68 was annoying but 92 is rediculous.
graphically astounding. the animations are very cool. are they 3d? gameplay wise, its different from other tower defenses ive played. upgrading based individual experience is a good concept.
many design flaws. if the red water slowly kills you and you cant escape, then why not make it instantly kill you instead of making the player wait. why even have a life bar, there will never be a time when you can beat the level with anything but full life. also what does mouse click do? seems to have no point. the teleporter is useless. either make checkpoints or just re spawn the player where he last touched the ground. also getting out of water was weird and the jumping on the moving platforms is ridiculously strict.
the physics was actually well done and i had no problems with it. the movement in water is nice but could probably be sped up. and s to sink would be cool, but isn't necessary yet. keep it up
weasel has made some of th most overrated, unimaginative games i have ever played. how he manages to think that taking 3 code snippets and make dozens of games with them is beyond me. and how they get anything above a 2 star is an even greater mystery
really great, but its so annoying to constantly click for the one piece i need. perhaps if you could rotate the pieces, or had 3 to choose from, or something
4/5
im begging you, im on my knees, you could tis game 10 times more fun with just a few clicks of your mouse, just increase the frame rate. its just so damn boring, ive fallen asleep to this game