Idle game to a whole new level, not in a good way. You literally have to join for a few mins and come back in a few days. Seems like it tries to much to squeeze kreds to keep you more active. First idle game to give me that feeling.
This is kind of boring at some point. in 15 mins I already got to the point where I just have to grind for $ just to get 5% dmg increase and some hp / better shield . Grind, upgrade dmg / hp / shield , repeat. Boring. Should be multiple types of bosses, multiple types of weapons. Not sure if this is the whole game, I will continue a bit more I guess. If that's all then , this game needs a big improvment.
Yes this is, a plain simple arcade game with some reward, it isn't mean to be a long way game. But more as a simple thing. Please, accept it in this way!
The gameplay sucks at some point. Later you simply have to wait for events/daily missions to advance. It's more of a pay to win at a later point in game around level 600 / 700 . Or you simply stay 24/7 to farm for items for crafting currency (which has a rate of success of 75 to 90 %). 3/5 is a fair rate considering this is more p2w game and a partial copy of clicker heroes.
There seems to be a bug. My swordsman is level 552 and training at level 597. I get more experience when dieing than when killing the oponent. Bug or not, it should be like that.
Offline earnings have always been higher then online because of Meditation and Diligence. So combine those with Lineage's exp-on-loss and gold-on-loss you tend to earn more when you die than if you win. Players used to use the quick save system for the same result: Save if you win, load if you lose for offline exp. I may 'fix' this someday by changing what Meditation and Diligence do but even if I cap exp and gold offline earnings at 100% you will still earn more from losing than winning most of the time.
This is so slow right from the start. No wonder there are the 1 hour / day fast foreward boosters on the main screen , kind of a p2w feature 1/5 for beeing greedy. I always rate low idle games with p2w features, simply because the effort put in these kind of games is minimal.
1/5 for energy system (changed it from 4/5 simply because I hate waiting for an energy bar to replenish). Also I wonder why/how these "online/mmo" browser games always get so many votes/high rating. Something fishy
Unbelievable ... I can't even switch to local. Anyway my progress is lost. For the overall experience I'll 4/5. I'm done with this anyway. Learn to always backup your database next time ... There are plenty of options to replicate the db or clone some files ... Alpha/beta stage software should not be released in the wild
What's up with the ammount of exp needed to level up for levels 50+? I mean below 50 1k+ exp is needed to level up. Starting with level 50 50k+ is needed... Sorry to say but this seems like poorly made quick fix for your game logic/business logic (probably to balance some things, but this really seems to be useless to grind for leveling up after 50)
@firestarr , @pokeyday . Heh, bones you say? I gathered 20 bines after 1 and half portals, really early game which really seems pay to win. Also I don't want to leave my laptop on allday with trimps tab opened to to leave it farm. Now I gave it 1/5 for the poor comments community for downvoting so much my fair opinion. Usually greed ruins a game. The dev should have left it like it was in the begining. Also I finished portal after quite a few hours which is a big minus also. Feels a dull game after a 3 portals (where I decided to stop playing). Bad game play overall.
2/5 now. I started playing when this game launched. I was very nice, I gave it 4/5 back then. Now I see you added pay features and the game really seems very slow (probably so you can cash in from your work). Being idle is usless since the cap on gathering resources. Seems now it tens to be a pay to win. Sad evolution of the game.
3/5. There is no evolution feeling. Meata energy is harder to get as you move on and the costs go also higher. Seems like clickers heroes reached the peak for this genre.
I know it's alpha. But is there any benefit in trying to reach higher levels? I see that I get the same ammount of resources in level 1000 as I got in level 100. Seems like you get the same ammount of resources no matter the level you reach.
Yes this is, a plain simple arcade game with some reward, it isn't mean to be a long way game. But more as a simple thing. Please, accept it in this way!