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Elements

Play Elements

Feb. 24, 2010

Rating: 0

The problems stopped for me a few days ago btw. I see others still experience stuff so a suggestion for those: delete your cache, if that doesn't work try deleting the specific flash files for this game only (http://en.wikipedia.org/wiki/Local_Shared_Object --if link doesn't work go to Wikipedia and search for "Local Shared Object"). Hope that helps, it's a nice game once one gets into it.

Elements

Play Elements

Feb. 24, 2010

Rating: 0

Changed my rating from 1/5 to 5/5 because suddenly there aren't any problems at all with login and if one gets a disconnect a simple refresh solves it (one might lose a single game in progress that's all). Btw for people grinding there's supposed to be ways to avoid that (look at the forum posts like from zero to god farmer in 2 hrs or whatever it was called), I don't follow it and play my own game (so yeah a little bit of grind, only two upgraded cards so far and I've gotten to know the rest of the cards better this way) but some of the stuff is useful/interesting anyways. I might actually donate to this game before the year is over.

Elements

Play Elements

Feb. 17, 2010

Rating: 0

1/5 until they fix the broken server or whatever it is that makes it hard to log in and easy to get disconnected.

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 17, 2010

Rating: 0

Needs badges to accentuate the delicious flavor. A "craniyums" game :D Very different yet also very similar to the classic arcade game Rampage, nice.

Canabalt

Play Canabalt

Nov. 21, 2009

Rating: 0

5569 noticed the silhouette of a mothership. Tips: don't go too slow (it seem to increase the amount of bombs), don't drop speed too fast (never hit two obstructions in a row) or too close before a jump at higher speed (moderate speed seems to invite some rather long crumbling buildings you won't survive if you just lowered the speed), there's a very short subtle warning sound a second or so before you hear a bomb, get used to a fair amount of speed, and get used to the difference of tapping and holding the jump key so as to handle most window-crashing. Awesome music and game, you can die but only to die again, no escape is possible and the choice you made when you noticed the invasion --to run for your life-- is your last real choice for the rest of eternity.

ELEPHANT RAVE

Play ELEPHANT RAVE

Jun. 01, 2009

Rating: 0

Smashing toe-stepping game!

Battalion: Arena Beta

Play Battalion: Arena Beta

May. 28, 2009

Rating: 0

A few seconds and something pops up blocking part of the playing area, before you can even read it some more have popped up below it... Really the morale and time limit stuff completely ruins ANY strategic and tactical aspects of the game and reduces what was a nice turnbased strategy game into rushed buttonmashing without all that much thinking. I hate saying it but as it stands this game is sadly a complete failure (I'll skip the page of comments & bug I wrote down until the game is worthy any effort).

Age of Japan

Play Age of Japan

May. 23, 2009

Rating: 0

Scratch my last comment there are lots of flaws that need to be worked out in this game like missing text in descriptions of special bonuses and no game mechanic for situations without any combinations whatsoever and it won't submit scores for puzzle mode when it asks you if you want to. Needs more work.

Age of Japan

Play Age of Japan

May. 23, 2009

Rating: 0

Would have rated this 5 even though it's a well-known concept if there wasn't that strange glitch racing through menus after each level (the one which ends with asking "are you sure?"). Please fix this and it's a great game with lots of polish. Plus points for a nice Japanese theme.

DropSum v1.3

Play DropSum v1.3

May. 23, 2009

Rating: 0

The endings are hilarious XD For those who don't get it this is a game of addition: make chains of numbers that add up to nine and when one has done that enough times with the same numbers they disappear (normal -> blue -> yellow -> red -> gone).

Block N Roll

Play Block N Roll

May. 23, 2009

Rating: 0

Everything points towards this being stolen.

Battalion: Skirmish

Play Battalion: Skirmish

May. 23, 2009

Rating: 0

It's a mini-demo, a teaser playable preview, nothing wrong with that (not that a few more levels wouldn't be welcome lol).

Battalion: Skirmish

Play Battalion: Skirmish

May. 23, 2009

Rating: 0

Doriandoriac one can use the mouse to scroll/drag on the minimap.

Perfect Balance

Play Perfect Balance

May. 15, 2009

Rating: 0

Level 34, I made a seesaw solution that almost fell over straight away. Just almost. It has now lasted over three hours without stabilizing but likely closer to four considering I took a shower and ate food before jotting down the time. I hope posting this comment doesn't interfere with the game XD

Splitter

Play Splitter

May. 12, 2009

Rating: 0

Bleh stop putting eyes on balls in physics puzzles, no it doesn't make your game better so leave the smileyfaces alone.

Z-Rox

Play Z-Rox

May. 12, 2009

Rating: 0

Meh it only takes a few word answers to run out of time in Extreme Random Attack mode :| Is anyone actually having fun playing that?

Z-Rox

Play Z-Rox

May. 12, 2009

Rating: 0

Tiny screen with fast/low-resolution scanning and when you figure out the general shape you have to guess which word the developer was thinking of. Extreme random attack mode is going to take forever to complete isn't it?

Meat Boy

Play Meat Boy

May. 12, 2009

Rating: 0

I'll complete this game and I'd really like to rate this game up since it's original but the controls fluctuate between hypersensitive, non-responsive, and laggy which makes most levels exercises in "timed luck". On top of that I haven't spotted any option for muting the sound. 1/5. I consider the uncharitable hitbox sizes part of the game.

Wooden Path

Play Wooden Path

May. 11, 2009

Rating: 0

The final two levels (29 and 30) were truly challenging and make the game. For anyone wanting to mute absolutely everything read the update below the game description... 5/5

Dodge

Play Dodge

May. 10, 2009

Rating: 0

Absolutely love it, great concept! To discourage screen circling I suggest breaking up the area: "pinch" it from left and right with non-play boxes/areas containing the HUD elements (one for health and the other for score & multiplier). Leave me a shout or whisper if you want me to draw it for you. One would still be able to follow the play area outline but one wouldn't be likely to survive it and one could increase the difficulty further by allowing shots to travel through those areas.

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