For a better experience click the "Norma;l speed button" (Under Day: x Wave: Y) and click the suicidal goblin portrait at need (at the bottom of the screen)
So... Zombies have to pee, they encounter other zombies whom want to pee so that they play paper-rock-scissor to advance. Let the brains be auto-collected please.
I would advise you to let us focus on developing life on a planet first, while other gods developed on other planets. I suggest a system that will combine elements to create life. E.g bacteria+heat=>evolved bacteria. 5 evolved bacterias+water=> monkey species. Monkey+fire=>human. Human+wood+bad weather=> house (iq increased). So on, then you craft ships using iron (+speed, -damage), titanium (-speed, + damage), steel (+armor), and so on. It will be like a battle of species. Which planet develops enough to conquer the other one?
So a spore like system mixed with crafting in kind of an alchemy style sense? That would be cool! And as far as evolution, I'm working on a technology based idea that will improve ships and planets based on their empire's technological prowess. Maybe I could mix in a crafting section into the upgrade/technology section...
That's a good idea! What would you personally like to craft in the game? I'm open to feedback, what you guys say is crucial in helping me improve the game experience.
Tutorial: 1-4 weapons 1: strong damage, good vs 1 unit; 2: medium damage, good vs pack; 3: piercing bullet, good when they are in a line; 4: greatest bullet: good when they are too close. q-w-e chose powers. Heal: Heals your unit, Special: damages the whole line with explosive rockets, lvl-up: enables lvl-up shop (tip: upgrade only the weapon damage). You use power by pressing space.
Objective: Survive 'till the city is evacuated (in the left bottom panel yyy/10000)
Good luck and have fun!
Not that kind of game but definitely noted for future endeavours.