Lets see.... Supportive units are bugged (spawn in the same place on over another, -add cooldown!). if spiders attack base and I spawn supportive units, then I cannot damage them(the spiders) with my fireball. We should be able to shoot fireballs while walking, not walk or shoot. The concept is great, but you should have tested it before uploading.
It is not like this. Uf! Put in the first frame of the soldier's movieclip: function onEnterFrame(){if(_root.lvl==1){gotoAndStop(1)}if(_root.lvl==2){gotoAndStop(2)}//and so on}if(_root.lvl==1){gotoAndStop(1)}if(_root.lvl==2){gotoAndStop(2)}//and so on
This is the right one:
onClipEvent (load) {
a1 = _x;
a2 = _y;
}
onClipEvent (enterFrame) {
_x -= 2;
_y = (((_x-a1)*(_root.a._y-a2))/(_root.a._x-a1))+a2;
//unde _x este x-ul actual
}
I do not see why the Ai is so great. It is the normal, usual Ai thinking. The tutorial is great, but where is the skip button? Towers and tower spawn concept are great. Upgrades are not impressive. i would've liked to upg. the towers, not the factories, but I didn't looked to carefull.. Prehaps I am mistaken. 5/5 Great sounds, except the money collect sound which is annoying.
Lack of originality(except the tree part which I simply loved it!); this is the third remake of a game which appeared a few years ago. Good graphics, lame concept of weapons (where are the future weapons?!). Overall 4/5
Fixed.