I've noticed when you upgrade your beast with the training in town to the max and you decide to feed it a stat boosting piece of food, the said stat will drop by 1k or so.
Sometimes the animation sticks if I destroy a door and keep going to the right without letting go of the right arrow key. Also the evasion numbers don't seem to be showing accurately with the evasion ring and amulet on. It says 5 + 2 instead of +45.
The mail menu box doesn't always appear when it says you got a message. If it does, it's not clear where it is. Also if you inspect one dig spot then another you can't catalog the first spot after you catalog the second spot. The relic just disappears. Hope that makes sense. Cool idea for a game : )
the game seems a bit repetative. Max out car get to next car. It would be interesting to have supplies you could collect from the broken crates to trade to some new sketchy dude in each town for fixing up your car. Since money is kind of useless in a zombie-pocylpse.
It would be nice to make the end boss progressively harder with multiple transformations. I wasn't able to completely upgrade to max weapon damage with all the toons. Good game so far. : )
I noticed that if you are changing the rally point for the barracks when the tip screen pops up, you can't hit the continue button and have to restart the game.
I've noticed some issues with the hay on the first farm expansion appearing like empty ground, but still registering collisions. So when I reep the empty ground I can walk through and the cut grass image shows. There is also something strange with the upper left corner of the screen below the town when it comes to digging up the cliff bluffs. Cliffs not updating until I dug through blocks of four in a square.
Has anyone had a problem where they are perpetually ill? Even if I take enough medicine back down to zero, my sickness meter still fills up even if I'm not cold or stressed.
This should hopefully be fixed now, sorry about that