The unit limit is set so low that you can easily get battles with each side sittong on 90+ archers and neither can output enough DPS to actually kill units faster than the enemy summons them. So you sit and watch arrows/fireballs/whatever fly back and forth for 10 minutes on lines that never move until you get to the lose screen. What an exciting game....
The fact that an army of sharkmen against an army of ranged fire units loses horribly proves you still never, ever want to play anything that isn't ranged.
That was a great concept. It felt fresh and original playing, but the core gameplay was frankly monotonous. It felt like I was playing an Atari-era game. Once the novelty wore off, I was kinda bored. Still, it wasn't too long, so still overall a good experience.
In a game that's so dramatically luck based, there needs to be a way to restart a battle or at least exit out for all those times you can't play more than a 2-combo attack that doesn't even break their armor first turn.
So, I bought this game. No regrets, it's been great. My concern is, after I finish it, if you guys add more content in the future, can you send out like a mass kongregate message to people or something? I'm afraid you'll patch in new content and I'll never notice.
OK. I get it. It's like a laser slingshot. Is it so much to ask though that you simply let me click where I want to shoot? There's a reason every single other shooter ever made uses that control scheme. It works. Making me think backwards with an awkward control scheme for the sake of uniqueness does not make your game accessible.
Level 33, maxed out every equipment. Beat the monsters leading up to the last boss in literally 1-2 hits, winning most fights at full hp without being hit once. Fight last boss. Die in 2 hits.
Most battles in this game come down to luck, pure and simple. Even with a superior deck, you can easily lose to an evade unit that dodges 5 attacks in a turn, or something that regenerates 8 times before it dies. These 50/50 chance situations come up incredibly often, in almost every single match you play. It makes it hard to feel like a real strategy game like MTG or Elements and more like a big random number generator.
Followed Failen's Guide, except I spent $500 repairing my ship. After day 11 I was 4k short of the badge. Just a warning, if you buy golden needle, there's a decent chance you won't finish in time.
Anyone else think the 3 sweet impacts in a single launch should be a hard badge? Maybe there's some trick I'm missing, but I can't for the life of me get more than 2. I've escaped 6 times now just trying to get that badge.