good ideas here. very refreashing concept compared to other idle clones. i like the gem feature with extra special items (need some more like this).
-> I would like to see an automatic option for building traps (perhaps an upgrade from book or special feature) ctrl+trap could toggle it on or off. The auto trap builds would help to focus on "trapping" new trimps, a life saver when you send more than 32 fighters groups.
some skills are unusable or useless... for example unbreakable ( invulnerable for 5 sec ???) what am i supposed to do in 5 sec. Not logic : if i need to use "invulnerable skill" in a fight, it's probably because i'm not strong enough and this fight would need more than 5 sec to finish. And if I'm strong enough to kill an enemy in 5 sec, there s no need to be invulnerable as well... >> Perhaps 20 sec of invulnerability would be usefull if combined with other skills to beat stronger enemy.
@divinegame: if i can suggest, would be great to have nonlinear upgrade and build strategy too. For example the Magic chaneling upgrade for the wizard tower could add few % to the mana (max for tower and %gain for chaneling upgrade). that's an example but it will give us more possible way to play the game. Warior barracks builds and upgrade can improve the "call to arm" spell. Cathedral for holylight - royal castle improve "collecting tax" spell, etc... i think you get it, lot of possibility. and something like each 100 blacksmith -> reduce the cost of warrior barracks and knights joust by 25% etc..
amazing buggy & crapy P2W game ! A fantastic fight : R²G vs Shinezone who will be the worst dev team of the year, who will win the 2015 tightfisted gold cup ?
headache after 10min... why making things so complex ? even an oldschool topbar menu with all upgrades, workers and shortcuts would be more intuitive...
@ CHERNOMORAS: i have a strange bug. My earth mage suddenly disapeared from my army. he was in active group of 6 heroes, after the map i find 2 of them missing. 1 was back in the army reserve and the other (the earth mage) nowhere to be find.
@varagTP: - Mage healing should be like (% of total warrior HP + fixed amount) would make more sense in the long run. - It's so sad there are no armor value and pernetrate damage giving more option both for attack and defence pupose. - - Need an infobox in the right area to see actual monster stat (hp,damage, attack speed, goldreward & even an average gold/min ratio based on actual damage output).
first Dock station suddenly disapeared when doing the tutorials tasks. Can't buy some lasers and change my setup... don't know what to do. Perhaps i can try the warp gate, but this bug is very stange
@Groquest : Strategy possibily is lacking, we can't act when overcrowded. 1-Give us a Playable Pause, to breath & think. 2-need a slow button 3-Sellback trap feature for a % : the enemy path is evolutive, why we can't do the same. 4-lvl up should give us a small advantage (perks to master traps & +5 starting gold par lvl. 5-The cost for upgrading is not balanced, it's way too expensive after lvl3. 6- i would like to zoom out to see the entire map, come on ;) graphics are not so amazing that we need a POV on them. 7-Snare is bugged, i have to select it twice somethimes, can't explain why. 8-block is a litlle too expensive + i would like to place dart or Push on it. 8-I see some rocks (not boulder), i would like to use Push trap to move them to block the path more efficiently. 9- if you add a non linear way to move in the general map (multiple choice like gemcraft), with more traps to unlock and more stage to try, you will have a REALLY AMAZING GAME :) 10-Good work & Fun Game
@starmengames: i like the concept, ideas are great, and it could become a great game with few updates. I would suggest to make the game a lot harder, a Stronger difficulty, (need something that can fight back and defend against our organization. a harder way to make money (like muliple combo Ops that add to each other with % failure and backfires). A fight against the "Clock" with malus and harder pacification when time advance. A research and dev feature to use the money for better soldier, Ops sucess rate, better revenu, etc.... if the game can become more complexe and challenging then you would probably need to make it slower in term of weektime ticks, to let us think what is the best next move.
@DustinAux : it would be pretty usefull if we can save recipe and a name for potions crafting. For example, i use "crab dust" + "geode" for a basic potion that give me +9 ice def & + 5 phys def (depends on %ability) and i save it with a new name : "Ice Wall Potion". Would be helpfull to craft it again and easier to find it in my inventory too. Thanks for this great game, each time i play i know that the better is still coming ;) there are so much possibilties for future Enchanted Cave 3, 4, 5 ;) 5/5
another bug... the earth worm 26gold piece --> i revived (time travel) now the earth worm give me 19 gold piece. Enough for me, it's just one of the multiple bugs in this game. i think Math study is needed before try to develop further the game. all other trophy and % damage boost are not working properly making further advancement impossible. 1/5 until updates
Bug ??? just killed level 25 (very long wall as i said before). i should have unlock the +100 base damage of my monster. But when i check overall damage i went from 679M to only 682M (something like that). Very poor and useless boost. There's a big mistake somewhere, the "+100% base damage" is not working as it is supposed to work...
@Pharadox: i hit a wall when trying to kill the lvl25. so,it's time to revive (time travel). with a decent 11 mastery point. I started back, with all my achievement boost and came back to the same wall at lvl25 !? There is a problem somewhere. Ok i can surely wait a little and i will get trough it but i think there's a balance problem in the progress curve caused by the lack of new trophies. ->kill 9001 enemies? need the 15K-25K-50K etc. Same for inflation (gold) achievement. There is a giant whole with summoning achievement (100 easy - 1000 ok - 10K impossible to reach ). Other solution : You can add more achievement like killing 100 TRex - 500 TRex for exemple. You can add more monster Perks (tiers 2 with 5 more specific and expensive boost would be better). Add non linear Summoner Perks like a tree with special boost to some creatures. Need a loot system with rare items to equip. etc... hope this will help make this game better ;) Godd luck, but it's a good start already, good job.
Thanks for your feedback. A major difficulty overhaul & gameplay improvements update is on the way.