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Gigathorn's Comments

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TDMM TD

Play TDMM TD

Jul. 26, 2015

Rating: -3

c'est la caca, la caca, la catastrophe....

Trimps Preview

Play Trimps Preview

Jul. 01, 2015

Rating: 1

good ideas here. very refreashing concept compared to other idle clones. i like the gem feature with extra special items (need some more like this). -> I would like to see an automatic option for building traps (perhaps an upgrade from book or special feature) ctrl+trap could toggle it on or off. The auto trap builds would help to focus on "trapping" new trimps, a life saver when you send more than 32 fighters groups.

Idle Industry

Play Idle Industry

Jun. 18, 2015

Rating: 0

too much lag for me... unplayable.

Shonen Idle

Play Shonen Idle

Jun. 11, 2015

Rating: 2

some skills are unusable or useless... for example unbreakable ( invulnerable for 5 sec ???) what am i supposed to do in 5 sec. Not logic : if i need to use "invulnerable skill" in a fight, it's probably because i'm not strong enough and this fight would need more than 5 sec to finish. And if I'm strong enough to kill an enemy in 5 sec, there s no need to be invulnerable as well... >> Perhaps 20 sec of invulnerability would be usefull if combined with other skills to beat stronger enemy.

GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 07, 2015

Rating: 0

perhaps a little bit too late now, no ? i suppose most of Kong players have already play this one for hours and hours on ArmorGame site.

Realm Grinder

Play Realm Grinder

May. 22, 2015

Rating: -1

@divinegame: if i can suggest, would be great to have nonlinear upgrade and build strategy too. For example the Magic chaneling upgrade for the wizard tower could add few % to the mana (max for tower and %gain for chaneling upgrade). that's an example but it will give us more possible way to play the game. Warior barracks builds and upgrade can improve the "call to arm" spell. Cathedral for holylight - royal castle improve "collecting tax" spell, etc... i think you get it, lot of possibility. and something like each 100 blacksmith -> reduce the cost of warrior barracks and knights joust by 25% etc..

Infinitum: Battle for Europe

Play Infinitum: Battle for Europe

May. 08, 2015

Rating: 3

i can't log today. Downloading take much more time and after a while it's stuck. i will try later, probably it's just me :)

Heroes of The Banner

Play Heroes of The Banner

Apr. 27, 2015

Rating: 6

amazing buggy & crapy P2W game ! A fantastic fight : R²G vs Shinezone who will be the worst dev team of the year, who will win the 2015 tightfisted gold cup ?

Heroes of The Banner

Play Heroes of The Banner

Apr. 27, 2015

Rating: 4

fullscreen option :D close your eyes TADA ! game in same windows size with a fullsize black background. Congratz R²

Idle Blacksmith 2

Play Idle Blacksmith 2

Apr. 09, 2015

Rating: 2

headache after 10min... why making things so complex ? even an oldschool topbar menu with all upgrades, workers and shortcuts would be more intuitive...

Forge of Gods

Play Forge of Gods

Mar. 23, 2015

Rating: 1

@ CHERNOMORAS: i have a strange bug. My earth mage suddenly disapeared from my army. he was in active group of 6 heroes, after the map i find 2 of them missing. 1 was back in the army reserve and the other (the earth mage) nowhere to be find.

Tap Heroes

Play Tap Heroes

Mar. 09, 2015

Rating: 7

@varagTP: - Mage healing should be like (% of total warrior HP + fixed amount) would make more sense in the long run. - It's so sad there are no armor value and pernetrate damage giving more option both for attack and defence pupose. - - Need an infobox in the right area to see actual monster stat (hp,damage, attack speed, goldreward & even an average gold/min ratio based on actual damage output).

Astrox

Play Astrox

Feb. 21, 2015

Rating: 2

first Dock station suddenly disapeared when doing the tutorials tasks. Can't buy some lasers and change my setup... don't know what to do. Perhaps i can try the warp gate, but this bug is very stange

Dungeon Warfare

Play Dungeon Warfare

Feb. 18, 2015

Rating: 226

@Groquest : Strategy possibily is lacking, we can't act when overcrowded. 1-Give us a Playable Pause, to breath & think. 2-need a slow button 3-Sellback trap feature for a % : the enemy path is evolutive, why we can't do the same. 4-lvl up should give us a small advantage (perks to master traps & +5 starting gold par lvl. 5-The cost for upgrading is not balanced, it's way too expensive after lvl3. 6- i would like to zoom out to see the entire map, come on ;) graphics are not so amazing that we need a POV on them. 7-Snare is bugged, i have to select it twice somethimes, can't explain why. 8-block is a litlle too expensive + i would like to place dart or Push on it. 8-I see some rocks (not boulder), i would like to use Push trap to move them to block the path more efficiently. 9- if you add a non linear way to move in the general map (multiple choice like gemcraft), with more traps to unlock and more stage to try, you will have a REALLY AMAZING GAME :) 10-Good work & Fun Game

Developer response from groquest

Thanks for your feedback. A major difficulty overhaul & gameplay improvements update is on the way.

Warbarons

Play Warbarons

Feb. 01, 2015

Rating: 13

i'm already Kong user & i won't log in again, use my kong account please.

Deep State

Play Deep State

Jan. 28, 2015

Rating: 1

@starmengames: i like the concept, ideas are great, and it could become a great game with few updates. I would suggest to make the game a lot harder, a Stronger difficulty, (need something that can fight back and defend against our organization. a harder way to make money (like muliple combo Ops that add to each other with % failure and backfires). A fight against the "Clock" with malus and harder pacification when time advance. A research and dev feature to use the money for better soldier, Ops sucess rate, better revenu, etc.... if the game can become more complexe and challenging then you would probably need to make it slower in term of weektime ticks, to let us think what is the best next move.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 24, 2015

Rating: 10

@DustinAux : it would be pretty usefull if we can save recipe and a name for potions crafting. For example, i use "crab dust" + "geode" for a basic potion that give me +9 ice def & + 5 phys def (depends on %ability) and i save it with a new name : "Ice Wall Potion". Would be helpfull to craft it again and easier to find it in my inventory too. Thanks for this great game, each time i play i know that the better is still coming ;) there are so much possibilties for future Enchanted Cave 3, 4, 5 ;) 5/5

Monster Spawner

Play Monster Spawner

Jan. 21, 2015

Rating: 2

another bug... the earth worm 26gold piece --> i revived (time travel) now the earth worm give me 19 gold piece. Enough for me, it's just one of the multiple bugs in this game. i think Math study is needed before try to develop further the game. all other trophy and % damage boost are not working properly making further advancement impossible. 1/5 until updates

Monster Spawner

Play Monster Spawner

Jan. 21, 2015

Rating: 1

Bug ??? just killed level 25 (very long wall as i said before). i should have unlock the +100 base damage of my monster. But when i check overall damage i went from 679M to only 682M (something like that). Very poor and useless boost. There's a big mistake somewhere, the "+100% base damage" is not working as it is supposed to work...

Monster Spawner

Play Monster Spawner

Jan. 21, 2015

Rating: 0

@Pharadox: i hit a wall when trying to kill the lvl25. so,it's time to revive (time travel). with a decent 11 mastery point. I started back, with all my achievement boost and came back to the same wall at lvl25 !? There is a problem somewhere. Ok i can surely wait a little and i will get trough it but i think there's a balance problem in the progress curve caused by the lack of new trophies. ->kill 9001 enemies? need the 15K-25K-50K etc. Same for inflation (gold) achievement. There is a giant whole with summoning achievement (100 easy - 1000 ok - 10K impossible to reach ). Other solution : You can add more achievement like killing 100 TRex - 500 TRex for exemple. You can add more monster Perks (tiers 2 with 5 more specific and expensive boost would be better). Add non linear Summoner Perks like a tree with special boost to some creatures. Need a loot system with rare items to equip. etc... hope this will help make this game better ;) Godd luck, but it's a good start already, good job.

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