It took me way too much to actually bother and check what each and every attack means. Maybe just a short tutorial? But Idk, maybe it's just me who's been lazy.
Some levels seemed impossible, cuz even if you try to strategize forward, you just have to take tons of damage.
Still, bottom line, I stayed till I've beaten it, and I liked it nonetheless. Reminds me of another indie game called ChessLike but it's still a different experience in many aspects, so well done!
For those who are curious, ChessLike link, I really recommend it if you liked this one-
https://jambavgames.itch.io/chesslike
Usually I dislike idle games, I just don't feel like they're games if I barely interact with them, but this one feels like I'm actually sitting and hacking through people stuff, and actually do something while harvesting money (sfc) from them. I feel like a hacker, even though it's not that simple irl.
Nice idea. It's like taking sudoko and implementing new features to it. The alert of a disposition should also take in consideration the sum. If the sum is 14 for instance, if the whole row/column is full but the sum is 13 or 15 the whole tiles would turn red, or there would be a red exclamation mark just to make sure you notice that you did wrong.
Another suggestion - a little help button to remind you what the sum is, and maybe (I assume you've already thought about it) adding extra arithmetic - subtraction would be probably the easiest.
Yet again, all in all, it's a great concept that have a lot of potential, and there are many other terrific suggestions in the comments, so I see this game (or similar games to it) rising soon.
Thank you. About the sums, they will hide itself when they are correct. Expect an update soon together with a few more levels. I'm not focusing on extra arithmetics in this game but on new hints (sums) and mechaniques. Maybe on the next one... :)
Most of the game I played with my laptop's mouse pad which means this could be fantastic on a mobile phone or a tablet. Very simple, yet very fun. To be honest its simplicity made it more fun than games which try too hard.
Anyhow - consider next time adding some bigger plot, maybe some talking and explaining why the hell am I fighting trees and such monsters? What is that universe? Could have tried adding some more equipment designs, even 2 or 3 for each (leave aside the goblets, and even the jewelry - rings and necklaces.) and the colors of the "better" designs sometimes were much less valuable than random simple equipment.
Still liked it so I finished it. BTW, I played it in one run, but is there a save mechanic? If so - you're awesome!
You've overloaded the screen with useless scribbles. It looked well and adorned, but pretty fast My eyes felt tired after 15 minutes and I still don't get what I do- where can I press? Why do I need to click all over the screen in order to know what I may use?
Sorry, but this game wasn't done so good.
I preferred the first game, even and maybe because of the lamer graphics, since there is a great significant connection between the driving feeling which isn't good in both and the graphics of the game.
In the next episode of this series (Which I would actually be glad to wait for...) try changing either the driving feeling- which means make it more realistic, and not frames running after frames, or go back to the "lame" graphics which were kinda entertaining... Oh, and in the beginning of the game- DO NOT WRITE ON THE CAR "ADVERTISE HERE". Think about it...
There is no action at all in this game... As a gamer, I don't want to see scripts run all day long which tells a really lame storyboard of a hero with my name... Be more animative next time, and less scripter
WAY TOO EASY!!! man, the game should have a story line, and bigger waves of evil space ships, and make it harder to beat, and lock the option to buy everything at the beginning by raising the prices or make a level block system...
The idea is already old, and there was nor concept, neither challenge and even not something that I could say that I learnt from this game about strategies and stuff... however nice graphics, make the game much harder, and create a concept or a theme story so it will be fun and morally teach a small ideםlogy
Thank you. About the sums, they will hide itself when they are correct. Expect an update soon together with a few more levels. I'm not focusing on extra arithmetics in this game but on new hints (sums) and mechaniques. Maybe on the next one... :)