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gimmethegepgun's Comments

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Puzzle Fuzz: Episode 2

Play Puzzle Fuzz: Episode 2

Aug. 26, 2014

Rating: 0

@developer: You asked me earlier what difficulty I was playing that I used grid cheese. A few hard levels needed it, and many of the very hard ones did. All past 6 needed some cheese to win, but the ones with the bandits and the ones with the limited party (undies/boxers or just undies, even if super) were the most severe (levels 6-10) . The bandits because their speed makes them ludicrously powerful with overcharge 4 (they're meant to not be very strong outside of their special conditions, in return they get high speed, but with overcharge they're quite strong like everything else with overcharge but are still crazy fast), and the solo/duo missions because of the big difference in party size. In all those mentioned I found it to be completely impossible to accomplish anything if the first 3 snails couldn't be mostly or completely neutralized, because otherwise they'll get their first turns before you can wipe some of them out and they will devastate your party.

Puzzle Fuzz: Episode 2

Play Puzzle Fuzz: Episode 2

Aug. 26, 2014

Rating: 0

Badly needs restart button instead of having to go back to level select, especially considering how badly you need to cheese your starting grid for various fights.

Developer response from YAYitsAndrew

I purposely didn't include a restart button to discourage starting grid cheese. What difficulty are you playing on? Normal difficulty should be possible without any cheese so if there's a level you can't beat let me know and I can balance it better. There might be some cheese needed to beat V.Hard and I'm waiting for players to get that far and let me know so I can make it a little easier if necessary. I'd rather fix it that way

City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Jun. 30, 2014

Rating: 2

@Storiaron: That's because that's not what spies are for. Spies are for easily getting into the area and saving the civs/VIPs without any risk of crossfire killing them. Using them in tandem with riflemen for precision elimination of annoying enemies that are in your way works wonderfully for getting golds.

Notorious Inc

Play Notorious Inc

Jun. 25, 2014

Rating: 0

Charities Undermined. Yes.

Super Villainy

Play Super Villainy

May. 10, 2014

Rating: 9

How is the final boss not a giant GIANT toaster?

Music Catch

Play Music Catch

Mar. 27, 2014

Rating: 3

Well that was easy. Very first try, get all 3 badges.

Learn to Fly Idle

Play Learn to Fly Idle

Mar. 20, 2014

Rating: 2

How do you destroy a pile of snow by hitting it with snowballs? Wouldn't it just get bigger on account of more snow?

Developer response from light_bringer777

Not with the right attitude !

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Feb. 01, 2014

Rating: 1

You should be able to make a custom deck with less than 20 cards. Not because you don't want 20, but because you want to specify certain cards as always being in your deck, while the empty slots can stay random.

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 20, 2014

Rating: 4

@esdl actually you don't, you just click the facebook/twitter button and it awards you the star immediately.

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Dec. 24, 2013

Rating: 1

Mirage would be so much damn better if she didn't flee like she does, and just evaded the attack like assassins do.

Idle Mine

Play Idle Mine

Dec. 24, 2013

Rating: 0

@bomer5: auto g/s is based on how much damage you do automatically (which itself is based on pick strength, multipliers, and the defense of the rock), the amount of health a rock has, and how much money it's worth. You don't actually get that much per second, it's the average rate you get money from staying on that rock.

Crystal Story II

Play Crystal Story II

Dec. 17, 2013

Rating: 5

Debuffs will never be useful when regular enemies are trash and can be killed easily, while bosses are too resistant to them to make them help you anyway.

Crystal Story II

Play Crystal Story II

Dec. 16, 2013

Rating: 4

The in-battle bestiary should begin with whatever enemies are in the current fight, if you have them.

Idle Mine

Play Idle Mine

Dec. 14, 2013

Rating: 2

Would be nice if the auto g/s used the number of hits to destroy the ore rather than its damage for the calculation, since basing it off damage is useless when the number of hits to finish it isn't very high.

Idle Mine

Play Idle Mine

Dec. 11, 2013

Rating: 2

That feeling when you upgrade a pick and your new best gem rock produces more money than your best money rock before.

Idle Mine

Play Idle Mine

Dec. 02, 2013

Rating: 4

Would be nice to have a $/click number to quickly see how different ores stack up for when you're clicking, like you can with auto.

Cyber Chaser

Play Cyber Chaser

Nov. 22, 2013

Rating: 7

Respawning into a hole doesn't seem to happen that much. What happens MUCH more often is respawning and immediately running into a wall.

Cyber Chaser

Play Cyber Chaser

Nov. 22, 2013

Rating: 2

Tips for survival: buy all the gem upgrades even if you don't want them (but you absolutely want double damage and infinite jump). Having magnet and double damage keeps their respective support upgrades from showing up, helping you get more medkits and shields. Don't bother trying to get far until you have the laser (either because you bought the weapon, or you have all the weapon drop rate/duration upgrades so you can basically keep the weapon the whole time), you won't deal enough damage with anything else to deal with the huge hordes of bosses. DO NOT use the jet pack. Most of the keys you will pick up will be during the slow part at the beginning, and going to 4km will cost you about half of your keys, which are more or less extra lives.

Knightmare Tower

Play Knightmare Tower

Oct. 10, 2013

Rating: 1

That feeling when you get a fully upgraded potion right before a level 3 horn.

Knightmare Tower

Play Knightmare Tower

Oct. 10, 2013

Rating: 1

There's a special place in hell for those wizards.

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