@developer: You asked me earlier what difficulty I was playing that I used grid cheese. A few hard levels needed it, and many of the very hard ones did. All past 6 needed some cheese to win, but the ones with the bandits and the ones with the limited party (undies/boxers or just undies, even if super) were the most severe (levels 6-10) . The bandits because their speed makes them ludicrously powerful with overcharge 4 (they're meant to not be very strong outside of their special conditions, in return they get high speed, but with overcharge they're quite strong like everything else with overcharge but are still crazy fast), and the solo/duo missions because of the big difference in party size.
In all those mentioned I found it to be completely impossible to accomplish anything if the first 3 snails couldn't be mostly or completely neutralized, because otherwise they'll get their first turns before you can wipe some of them out and they will devastate your party.
Badly needs restart button instead of having to go back to level select, especially considering how badly you need to cheese your starting grid for various fights.
I purposely didn't include a restart button to discourage starting grid cheese. What difficulty are you playing on? Normal difficulty should be possible without any cheese so if there's a level you can't beat let me know and I can balance it better. There might be some cheese needed to beat V.Hard and I'm waiting for players to get that far and let me know so I can make it a little easier if necessary. I'd rather fix it that way
@Storiaron: That's because that's not what spies are for. Spies are for easily getting into the area and saving the civs/VIPs without any risk of crossfire killing them. Using them in tandem with riflemen for precision elimination of annoying enemies that are in your way works wonderfully for getting golds.
You should be able to make a custom deck with less than 20 cards. Not because you don't want 20, but because you want to specify certain cards as always being in your deck, while the empty slots can stay random.
@bomer5: auto g/s is based on how much damage you do automatically (which itself is based on pick strength, multipliers, and the defense of the rock), the amount of health a rock has, and how much money it's worth.
You don't actually get that much per second, it's the average rate you get money from staying on that rock.
Debuffs will never be useful when regular enemies are trash and can be killed easily, while bosses are too resistant to them to make them help you anyway.
Would be nice if the auto g/s used the number of hits to destroy the ore rather than its damage for the calculation, since basing it off damage is useless when the number of hits to finish it isn't very high.
Tips for survival: buy all the gem upgrades even if you don't want them (but you absolutely want double damage and infinite jump). Having magnet and double damage keeps their respective support upgrades from showing up, helping you get more medkits and shields.
Don't bother trying to get far until you have the laser (either because you bought the weapon, or you have all the weapon drop rate/duration upgrades so you can basically keep the weapon the whole time), you won't deal enough damage with anything else to deal with the huge hordes of bosses.
DO NOT use the jet pack. Most of the keys you will pick up will be during the slow part at the beginning, and going to 4km will cost you about half of your keys, which are more or less extra lives.
I purposely didn't include a restart button to discourage starting grid cheese. What difficulty are you playing on? Normal difficulty should be possible without any cheese so if there's a level you can't beat let me know and I can balance it better. There might be some cheese needed to beat V.Hard and I'm waiting for players to get that far and let me know so I can make it a little easier if necessary. I'd rather fix it that way