Bug: Press p-key for pause, press space to open ship menu, press space to close ship menu, the games resumes as if you did not still have the pause screen open.
This game has inspired me to do one thing. Write my rivals phone # on the walls of many bathrooms so he gets randomly called by an incomprehensible # of people. :)
The format of the AI programming screen takes a while to get used to, but man is it awesome, I wish all games let me set unit AI's. "Hey, there is this guy that has 1 HP, and a guy with full HP, I'll attack the guy with full HP first."
Also, to those who still look at the comments, an equation for population sustained by spawn is such: sustained pop. = (spawn #) * ((Life * 1.5) / 360). Solve for Life, and plug in supply for sustained pop. tells you how much life you need to sustain max pop. (Life = (240 * supply) / (spawn #). Also, spawn# refers to the # of ppl spawned in a day.
@ghfux: xp levels up happiness level, and the higher the happiness level a person has when they die, the more souls you get for their death. Achievements unlock buildings and classes, the buildings increase stats based on their class (ex: Enrichment buildings increase resource spawn rate), classes affect how your people act. For example, your miner won't pick up wood or dirt, which seems dumb to have them do, but a person needs to be a miner before they become a prospector, so the debuff only lasts a while as the prospector has x2 stone and iron pickup (can only pick up stone and iron).
@Keyada: Ummm, that would crash the game, and maybe your computer, but it would definitely freeze for a while, too much for your computer to do at once.
Good concept and fun to play...once you understand it. Current Tutorial Replay Count: //Runtime Error: Value too large to be stored as a long variable. (Yay programming humor :])
I feel legally I should probably say don't do that, that definitely wouldn't make me chuckle. Legally.