why would you want a user to download the game every time he/she wants to play it?
nevermind the waste of bandwidth, server loads, energy consume and so forth, but what about wait-time?
This can become a very good Freelancer sequel. ( no offense to the creator, I personally found Freelancer to be one of the best space games, with very few drawbacks )
a really annoying thing is the chemical bottle upgrade, that if done when charged with an attack(freeze/poison/capture), if remaining points are not at least the cost of the atack, you have to restart the process as the ability dissapears.
Really bad control, bad upgrade system, an unsatisfied need for a wider screen, some bad concepts - like the enemy starts firing before it's in range and so can you, and the worst of them is the shooting scheme where you always have to loop or run away in order to win a fight. I am an enthusiast of space games of all sorts but the gameplay is annoying or rather frustrating.
You have to watch for enemy, watch for meteorites and remember where you left of health bars because you had to run from 10 enemies.
Key "K" on Fighter bay, stardock, starport would be nice on first press remove the type of fighter/medium ship/capital ship it produces and on second, remove building.
I have space race 4 locked. I went on mars, landed, achieved all "Achievements" and also all missions except this one. What gives?
Can't get the hard badge because of it.
I like the game but there are tweeks that need to be made in order to be a good game:
-AI improved
-Corner shots added
-"skip to play" button or a faster speed when the game gets played
-improved end of game rating - you get "negative's" to easy. the game should allow you to progress or at least stagnate the rating.only if you play really bad you should get negative ratings.
-mute button
-better graphics