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Incremental Adventures

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Sep. 22, 2019

Rating: 2

Hi everyone! Another update today. It became quite a big one, so check the update log for details. The most important part is that I have rewritten how floors scale from floor 20 and up. This will mean a lot higher floor numbers for the end-game players among you and a more natural curve for early-mid game players. Indirectly, this also increases how much gold you can earn! I look forward to see how you like it! Enjoy!

Incremental Adventures

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Sep. 18, 2019

Rating: 44

I've just release the Armory 1.1 update! It adds some new items and balancing changes to the armory part of the game. Those changes are mainly focused on early and mid game, but offer some benefits to late game as well! Check the patch notes for details. Enjoy!

Incremental Adventures

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Sep. 16, 2019

Rating: 1

Hi everyone! I've just released another update. You can now configure minimal autobuy multiplier per layer, using the old setting as "default" from here on forward. Check it out in the AutoBuyers prestige tab if you're that far in the game!

Incremental Adventures

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Sep. 15, 2019

Rating: 7

Hi everyone! Another update. The early game got slowed down due to a bug yesterday, appologies. The speed should be as intended again! I've also added a bunch of quality of life improvements, check out the release notes for details. Enjoy!

Incremental Adventures

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Sep. 14, 2019

Rating: 0

To clarify the patch notes, as some mentioned it was a little unclear. The game is now faster for early layers, slower for higher layers. So the midgame is faster. But actually you could almost call it early-endgame until which it is faster

Incremental Adventures

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Sep. 14, 2019

Rating: 4

Hi everyone! I've just released another update. It mainly aims to solve the issue of the game going too slow after the previous update. The prestige point calculation has been adjusted further and is now quicker for the first layers. This should speed up mid-game significantly. I've also fixed some bugs and added an option to prioritize lower layers for autobuyers. For more details, check out the patch notes. Enjoy!

Incremental Adventures

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Sep. 12, 2019

Rating: 1

Another quick update. I partially reverted how prestige point gains work. The new update overdid it. To be continued.

Incremental Adventures

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Sep. 12, 2019

Rating: 5

Hi everyone! I have just release the "Armory" update! It comes with a couple of new upgrades that can be aqcuired through gold, which can be earned by reaching floors (skipped ones as well). For more details, check the forum! The update also rebalances how prestige points are calculated. It should now slowly reward less prestige points as you get over 10 on given layer, but starts of faster (up to 1e5 points) for new layers (or resetted layers). This is mainly aimed to reduce the effectiveness of going for a small amount of layers. Thank you for all the feedback over the last week that steered the update to where I think it should be. I hope you like it! Enjoy!

Incremental Adventures

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Sep. 09, 2019

Rating: 3

Since it has been a bit since my last update, I wanted to give you a small spoiler about the next update. It's a bit bigger than most of my recent updates, which is why it is taking longer as well. I've posted a fairly long topic on the forum about it, check it out if you're interested!

Incremental Adventures

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Sep. 05, 2019

Rating: 7

Hi everyone! Another small update today. I resolved a fairly rare infinite loop when 1 healer was the sole survivor of your group. Changed how AutoBuyers on manual prestige behave, so they don't double-trigger anymore (buying higher layer(s)). And I fixed an issue in spread buying when numbers got really high, where it could stop buying your last stat due to number rounding. Enjoy!

Incremental Adventures

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Sep. 04, 2019

Rating: 4

Hi everyone! Another update. It's mostly aimed at fixing bugs. Luckily the bugs are getting significantly smaller over time. Special thanks to some of you for providing such detailed bug reports and messages, you're making my job alot easier!

Incremental Adventures

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Sep. 03, 2019

Rating: 2

Hi everyone! A new balancing and quality of life update was just released. The initial game speed is 25% faster, but scales up a little slower. This is mainly for new players. I also added 4 new minimal multiplier options! Oh and after the chat, I see kongregate was also nice enough to give us a forum!

Developer response from Gniller

Woops, I might have spoiled a bit more than what's actually live there (the forum)

Incremental Adventures

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Sep. 02, 2019

Rating: 6

Hi everyone! I've just released another update. I've added a new AutoBuyer configuration. You can now choose to use them as they already did, go for split buys only, or go for split/experience singles. This may speed up runs for those really-far-in players! The HealerAI was also updated once more, yesterdays update overdid it a bit. But it does still go for healing quicker than before that. Oh and Kongregate was nice enough to add a chat for the game! So feel free to join the chat for any questions or discussions!

Incremental Adventures

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Sep. 01, 2019

Rating: 2

Hi everyone! I just release another update. This one is mostly about quality of life improvements, with the most important one being bulk-buy for manual upgrades! Check out the release notes for detailed information.

Incremental Adventures

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Aug. 29, 2019

Rating: 0

Hi everyone, I released another hotfix just a second ago. The new hero amount multiplier wasn't properly being used, resulting in not multiplying stats. Sorry about that, it should be ok now! Enjoy!

Incremental Adventures

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Aug. 29, 2019

Rating: 3

Hi everyone! I've just released another update. The NaNeNaN enemies at floor 90ish and above have been fixed. They now get proper stats! Teams are also limited to six heroes now. Getting "more" now increases their stats instead of their numbers. Lets say you had 12 heroes, you'd now have six, with their stats doubled.

Incremental Adventures

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Aug. 28, 2019

Rating: 3

Hi everyone! I've release another update. It speeds up the prestige gaining a bit, solves some issues and adds some new quality of life. Check the release notes for more details.

Incremental Adventures

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Aug. 27, 2019

Rating: 23

Hi everyone! I've just released another update. It solves a fairly big issue in the prestige calculation that caused the prestige points threshold to trigger on points below the threshold as well. Resulting in lower than intended prestige rewards or even seeing your rewards go down during your run. It should slow down, not go down. Apologies for missing this during testing. For all other update notes, check my profile if the game page remains outdated.

Incremental Adventures

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Aug. 26, 2019

Rating: -2

Hi! Just to add a bit of clarification as to how the new prestige point attribution works. Spending points in prestige stats upgrades increase the prestige points gained in the current layer and all layers above. So lets say you're at prestige layer 3, I'd recommend spending points in layer 1 and 2 as well. This greatly improves the amount of prestige points received after you've gotten a fair amount of upgrades. I'll add some information to the info tab about this in the next update as well

Incremental Adventures

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Aug. 26, 2019

Rating: 1

Hi everyone! I've just released another update. It takes care of a ton of technical performance and game balancing. I've switched to yet another big numbers library (credits to Patashu for break_eternity.js!) and redid all of the prestige layer point attribution math. This should scale much closer to the original intention. There is quite a bit more, check out the update notes for all 13 points! The ones on the gamepage seem to remain outdated, but my profile page should properly show the update notes. Enjoy!

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