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Incremental Adventures

Play Incremental Adventures

Aug. 23, 2019

Rating: 1

Hi everyone! I've just released another update that should resolve the issues that yesterdays update created (although it fixed some bigger ones). AutoBuyers should work as expected again, but with the bulk buy feature! Disabled or unpurchased AutoBuyers no longer trigger, which also fixes your prestige points going below zero. Also, a new freeze was fixed created by the AutoBuyer logic. Enjoy!

Incremental Adventures

Play Incremental Adventures

Aug. 22, 2019

Rating: 6

Hi everyone! I've just released another update. AutoBuyers now buy in bulk through new math that should resolve the performance issues leading to freezes further on. I've also added some quality of life stuff and some bug fixes. Check the release notes on my profile if the game updates block stays out of date. Oh and.. WOW.. we've hit 100k gameplays! I did not expect to hit this - ever. But in less than two weeks? Thank you so much!! Enjoy the update!

Incremental Adventures

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Aug. 21, 2019

Rating: 4

Quickfix: Fixed a bug causing prestige layer 2+ points to be calculated much lower than intended. Sorry about that, that speed wasn't intended! You should be good to go now. Enjoy!

Incremental Adventures

Play Incremental Adventures

Aug. 21, 2019

Rating: 6

Hi everyone! It's been a busy couple of days and the game was rewritten for atleast 40%, but the big technical update that the game required has just been released! It now supports numbers to infinity, has a new levelup calculation (which prevents the freezes some of you ran into when far in) and offers a couple of quality of life improvements. Looking back, I could have done some of this technical groundwork earlier but to be fair, I never expected the game to take of nearly as much as it has (I would have been honored with over 2k gameplays). I'm still completely overwhelmed by the attention the game has gotten and want to thank you for it the best way I can, through updates! For now, keep adventuring for as long as you'd like, not as long as the game supported! Enjoy!

Incremental Adventures

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Aug. 20, 2019

Rating: 22

Hi Everyone! I just wanted to give you a quick development update. I have been working hard on the implementation of a new numbers library, as well as new math regarding the way leveling works. These changes should resolve the freezes players are experiencing further in the game. But these changes required a lot of work. While they are getting close to finished, I want to test them properly as about 40% of the game was rewritten. No promises as I can't foresee the future, but if testing goes well I hope to release them tomorrow or the day after! Thank you for your patience!

Incremental Adventures

Play Incremental Adventures

Aug. 18, 2019

Rating: 8

I released another small update. It fixes the unintended reset after going to the heroes menu and not changing anything. It also improves performance, which should be notable for higher levels. Enjoy!

Incremental Adventures

Play Incremental Adventures

Aug. 18, 2019

Rating: 2

Hi Everyone! A new update has just been released! It adds a ton of quality of life improvements such as a healing AI improvement, an options menu, dark mode, save exporting, auto-buyers enable/disable toggles and more. Check the release notes for all info! (The one of the game page doesn't seem to update as quickly as I release updates so check my profile page if it's not live yet). Enjoy!

Incremental Adventures

Play Incremental Adventures

Aug. 16, 2019

Rating: 3

Hi Everyone! I've just released another update. It should resolve the issues around auto-buyers slowing you down. They should now feel way more useful later on. I've also added some balancing to reduce the effectiveness of unintended strategies and keep upgrading the way to go in most cases. Ofcourse, I didn't want to hard-cap anything though.

Incremental Adventures

Play Incremental Adventures

Aug. 15, 2019

Rating: 6

Hi Everyone! I've just released another update. It adds some indications as to what's going to happen next and when! I didn't want to spoil too much, but I understand that I might have left you too much in the dark before. I hope you like it!

Incremental Adventures

Play Incremental Adventures

Aug. 14, 2019

Rating: 3

Hi everyone! I've just released another update. This one is mostly focused on the game speed (especially early game). In testing I got to prestige a little slower than twice as fast. Details are in the patch notes, I hope you like it! I would also like to thank all of you for your constructive feedback so far. I'm overwhelmed by the attention the game has gotten so quickly after release. I have also been trying to read every comment you leave for me and aim to do as much with your feedback as I can (as long as it feel like it actually benefits the game, of course). You've also given me quite a few ideas for future features, but as I'm working full-time, my time is limited to my evening hours. For the near future I aim to improve the foundation of the game before implementing new features, as I think that benefits the game the most at this stage.

Incremental Adventures

Play Incremental Adventures

Aug. 13, 2019

Rating: 3

Hi everyone! I've just released another update. It should take care of some of your critisism and speed up the game a bit! See the release notes for more details.

Incremental Adventures

Play Incremental Adventures

Aug. 12, 2019

Rating: 1

I'll also give more clarification as to what the early game "goals" in the game are. While the small amount of information was intended, I see how it may appear a bit "is this all?" until you actually get to more content. I don't have the proper in-game solution for this yet, but explaining a bit in this message may solve the issue for the short term. I'll also expand the game instructions. After you've created your first hero, the first goal is to get to floor 4. At this point another base skill point is rewarded. You can now reskill your hero with 6 points instead of 5. At floor 9, the same thing happened (6>7). At floor 10 however, you unlock a secondary hero! Allowing you to customize your team at a new level of flexibility. After this, your first "big" goal is to get your team to level 100. At this point you'll unlock the first prestige layer. This resets your level for a variety of boosts. Now there is much more to unlock after this, but I don't want to spoil it all! Enjoy!

Incremental Adventures

Play Incremental Adventures

Aug. 12, 2019

Rating: 4

Hi everyone! Thanks for playing and all your feedback. While I haven't responded to each message separately, I've definitely read them and hope you consider this a bit of good news. I've just pushed an update with a bit of clarification on the Heroes selection/reskill menu. This now informs you that selecting a different setup does NOT reset your level. Just your gamefloor (consider it a respawn). I get that this might have been confusing, hence this small addition. Aside from this and probably more importantly, I've improved the healing AI. Healers should now only heal when they are actually able to withstand incoming enemy damage. This should prevent the endless loop that some of you ran into from happening, as well as make healers a bit less slow because they now go for the kill until enemy damage is low enough.

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