I would just like to say a huge thankyou to the developer for all of their effort and dedication towards this game. It's stunning when someone works so hard on something for months of their lives only to see it slowly fall into place and- ...you know, I bored myself writing this.
On maps with large mountains in the way, or even if you're firing long distance, shots will often disappear before they reach an enemy. It would be nice if shots wouldn't vanish quite so quickly.
I feel kind of stupid. Ages ago, I ranted about how long the bosses take to die. Then, I actually did some of the side-quests and unlocked some abilities for my characters. It works! >.< Doh.
I'm not suprised it's a legal landmine. This has potentiial but you need to post the official videos to the songs, and not just port from youtube. Sometimes, my timer will run out before the video has loaded!
One other thing though, some of the boss fights were unnecessarily long, I found. Maybe that's because I sucked but they seemed to take an eternity to complete. I did suck so it could have just been me but as a mental note, increasing the length of the boss fights doesn't necessarily make them more challenging - if a strategy works on a boss with 20khp, it will probably work on one with 30k or 40k hp too.
Not to end on a negative, I loved the music. Clavis' theme is my favourite.
So yeah, there's my unnecessary and unimportant review. :P To summarize: I loved it except for the long bosses and lack of suprises. Still gets 5/5 though
*heavy spoilers*
Looking forwards to the fouth ^.^
One of the few things I disliked was the lack of suprise. The problem is that the random citizens and NPC's give the whole plot away. For example, the whole thing about 'Lone Wolf' - without giving anything away, I'm pretty sure I know all of the details behind his character already. There are just too many hints given. I'm not trying to be picky, I hope you'll see this as constructive and not just criticism but it was a bit of a letdown. Some of the dreamstones too revealed large suprises that could have been dramatically revealed.
Having said that, there were times when the lack of subtlety was amusing - the Blatantly Evil Chancellor has made several people laugh in the chat and he's a favourite XD. So it's good in small amounts if done humorously.
I also loved how Qualna wasn't your average "evil destroy the world" antagonist - he was genuinely trying to help, and how Rohoph was essentially the wrongdoer of the game.
I agree with at1391 in that I liked how the others had links. Also, the others I felt had something...original about them. For example, on one I think you had car headlights on a motorway without cars, which was nice because it was odd. This was JUST a regular spot the difference.