Cancel that, I figured it out. I always keep 2 games going at all times and since I was keeping the chat open on another game, it wasn't updating the score. Fixed now and lesson learned lol.
I have 24 human, 27 orc, 29 elves, 22 undead, and 23 southerners. I did a restart to see if that would send it in but it didn't. I have gone to the achievements tab over a dozen times before and after the restart and still nothing. Refreshed the page and cleared my cache in firefox. No dice.
I am in love with this game so far! Thanks for the updates and being active with your fan base!! Now, just a minor thing i'd like to see. If possible, being able to see what is happening "at the end of battle" for most of the undead would be very beneficial. Most of the things that i am investing in - have no "viewable" value. Being able to see the fights unfold in a play by play, or maybe an end of battle log would be incredibly helpful to figuring out which resource, tomb, sepulchre, abomination, mummy, etc is actually doing for the fight. Thanks again and can't wait for more!
The next update I'm planning will be to redo a bunch of the tooltips to give more information. The new race has more complex interactions between buildings and the tooltips just aren't sufficient anymore.
https://gyazo.com/db527eec2ad8785e845fc0258426b7d7
Here's a screenshot of one of the zones i'm getting stuck on. Nothing moves once the characters touch this chest.
Minor bug report: In the last hour i've noticed 3 times that the game literally gets stuck on a chest. The text that should come up telling you what's inside doesn't come up, and the animation for moving comes to a halt. Changing settings doesn't help and so far the only solution i've found is a refresh of the page. Next time i see it, i'll take note as to what level and which chest it is that i am getting stuck on.
Been playing about a week now and i think the only thing that's bugging me is the fact that now that i've unlocked abilities i am actually even more restricted and going slower than i was. The abilities are fine unlocking every 10 lvls of whatever it is linked to, however, you should move them to their own separate location so they are not interfering with the upgrades they are linked to. Having to farm for a while is always fine with me since i play a lot of idle games, but having to farm for something that all of a sudden got in the way with no warning is just annoying and should be adjusted. Other than that, great game, the curve in this is unrelenting and is welcomed compared to the cake-walk games most people are used to. This one actually takes a bit of time and strategy and i appreciate your effort. Thanks!
This game is fantastic! Very strategic and isn't completely luck based. Also, was a little put off originally by the energy restriction - same as many others - however, after playing for a few days, it really doesn't seem bad at all. I would recommend a couple things though: First - A statistics page to see wins and losses both in Keep and in Sieges/Adventure, gold spent, etc. Second, a way for us to continue playing against other players for no energy and no rewards - just for fun. Playing against your own keep while waiting for more energy can only keep you occupied for so long. It's a very fun game to play and that would be a way to keep playing while waiting for energy used in sieges to regenerate. Like I said, i'm having a lot of fun with this game but i think these minor improvements will enhance the overall experience.
Currently sitting at 38 hero souls, 11,170S DPS and 11,148S of that DPS is solely from 136 Frostleaf. Is there any way to make all the characters you buy earlier in the game slightly less worthless? Maybe something like once you hit a certain number of them - instead of adding their nominal damage, they begin adding a low percentage? Even .5% would be far more beneficial than just having absolutely no value after you pass their damage production tier. Thoughts?
Good game, needs polishing, a better system than a straight 250 for clearing a level, upgrades are ok but i think you'd fair better with more options at a lower price since the beginning of the game kind of drudges on :)
I just got my computer back after a few weeks of repair. I was playing this on my laptop but can't figure out what i need to do to get this save to my repaired computer. I exported the string of numbers and letters but have no idea what to do from there. On the repaired comp, when i hit import it just resets the game back to zero everything. Help please.
As far as i am aware, i was the very first and so far only person to ever record an actual Uber Stone!! If you search my name in youtube and look at my GTD videos you can see what one looks like. The likelihood of getting one is absolutely astronomical but it is still possible. Good luck all :)
First, it's extremely rare that i comment on games. Second, i absolutely love this idea. The concept is wonderful and addicting and difficult but not crazy. Third, the game really needs some polishing: high, med, low quality issues, sound i've never been a huge fan of but sometimes it's cool and i think you'll hit a bigger target audience, the clarity behind the "linked: and "not linked" could be touched up as well. (Maybe have the tower grey out if it's not linked and be bold and black if it is etc.) You already said that you're going to more clearly define the special abilities so definitely make the effort. Fourth, i see badge potential here once it's a well oiled machine. A couple of different maps would be nice as well and possibly a tower combination that can generate cash??? Anyway, great game 4/5 and once updated definitely will be back and giving it 5/5. Thanks!!
Thanks! I added a bit to the descriptions of the specials today to make how it works a little more obvious. Some of them are just hard to explain. Some of that is because this is my first flash game, so some choices I made early on just don't lend themselves well to being transparent. If there's enough call for a sequel in the future I'll make sure things are more obvious. I'll have to give in on sound sooner or later I guess. I also forced the game to run in high quality, so I hope that will fix the tower placement problems.
"New end boss HP are much too high – impossible to beat. It is literally not possible to do enough damage, even with everything maxed out and a steady stream of arch angels." - Pontifex ---- If you look at the people that have badges you will see that apparently it is possible. Take your time and you can do plenty of damage. He barely made it to my castle and he was dead.
We are currently working on improving issues with lag. Please be patient, thank you!