The rewards: when you uncontrollably hit asteroids in the unexplained right way, get a speed boost and an extra bit of combo. The punishments: hit an asteroid wrong once and lose all your combo and speed. Go too far away from the sun (good thing no?) and it speeds up to stay at the bottom of the minimap. This game gives measly rewards and no matter how much you did to gather them, a single mistake punishes you by removing ALL your rewards and likely killing you. The only permanent reward is a meaningless score. Terrible design.
I hate it when these sort of achievements ask things of me I already did. My best score is 174,174 and now it's asking me to get 100,000. If anything, it motivates you to suicide during a good round once you've completed the current achievement set so you can get the new powerups quicker. That's just not right.
I'm getting increasingly confused now that even asking for clarification is being downvoted with no clarification given. I thought trying to improve your understanding was a good thing. Or are you just clicking minuses at random?
Might anyone explain why my previous comment is being downvoted? "Rate of fire is the frequency at which a specific weapon can fire or launch its projectiles. It is usually measured in rounds per minute (RPM or round/min), or per second (RPS or round/s).", as stated by Wikipedia. Therefore it should be expected to be a high number for a better rate, or else to have a name referring to the interval.
I started out impressed by how smooth this ran, but it's gradually getting worse. Lag, and therefore memory leaks, are rather unforgivable in games like this where timing is everything.
The later levels are just so overly complicated that I usually build my own structures in stead. And there's too much pixelhunting in the real solutions when I'm forced to use those.
I wish I could downvote developer responses... The whole point of VDOgamez's comment is that the game ISN'T balanced. Enemies are extremely easy, jumps are far too merciless. Many missed shots don't matter. One non-perfect jump ends your game.
These series have improved a lot since the start. I remember playing burgeria and getting sooooo bored getting the badges. The last few games though, it remains interesting with all the different ways of making and serving food.
Addition to my previous comment: That strategy stopped working right after I entered it. On level 19 there's too much enemies and they also have flat land. (beaten it by sprinting around them...)
1. Make the land around your cities flat. 2. When the enemy approaches, start attacking. 3. Use lightning on their big cities. You can't lose. This game is far too easy and offers no variation. The enemies actually burn down their own towns more often than mine. I am just waiting for the levels to end, nothing more.
Can't find what to do for 'Royale With Cheese'. Only thing the walkthrough says is 'Royale With Cheese'. Not very helpful. Google doesn't give me any answers either, so I'm guessing there's no way to achieve it. That's just lame.