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Godeke's Comments

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Police Truck

Play Police Truck

Jun. 05, 2011

Rating: 6

Just because the cage was on the *roof* of the truck doesn't mean it didn't make it to the lab :)

Lobby Escape

Play Lobby Escape

Oct. 04, 2010

Rating: 7

Some days I feel like there is some guy locked in a computer lab who will only be able to escape if he makes yet another room-escape game.

Robonoid

Play Robonoid

Oct. 04, 2010

Rating: 1

Additionally there is a bug with multi-ball and sticky platforms: only one ball launches, the others sit frozen just about the paddle (where they were when released).

Robonoid

Play Robonoid

Oct. 04, 2010

Rating: 1

Considering the number of bad breakout clones around here, this is quite good. However, there is a reason that modern version include ways to shorten the painful endgame: even on level 2 the corners are a pain and the ball gets into very long loops on the unbreakable bumpers. Think about how to avoid 3 minutes of fun gameplay and 5 minutes of annoying "get the corners" time.

Cute Checkers

Play Cute Checkers

Sep. 29, 2010

Rating: 3

Same as discon: first player jump against normal computer AI locks it up.

Gyros on the Beach

Play Gyros on the Beach

Sep. 29, 2010

Rating: 0

Veggi Gyros with red Tzataiki? Bleah. Even wikipedia knows to add meat and that the sauce is white.

Monster Truck Racing

Play Monster Truck Racing

Sep. 29, 2010

Rating: 4

Theme is probably not appropriate when you consider the fact that you can't off-road or collide with others, both of which seem to be the strengths of monster trucks (as opposed to some strange ghost vehicle with an aversion to grass).

Redbeard's Treasure

Play Redbeard's Treasure

Sep. 29, 2010

Rating: 4

Agreed with Thalain: level 4 I got *A*, *A* and V*** as clues, yet there wasn't a single A on the board. A decent idea, but checking that the required words are possible seems necessary.

One Step Back

Play One Step Back

Aug. 23, 2010

Rating: 2

The only thing wrong here is the wall jump physics. Lets of "really, I went *that* way" moments on sloped surfaces.

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 13, 2010

Rating: 1

Sheesh, hate to sound like a pile on, but I quit after I realized I was always ending up a pixel short of transformation trying over and over again to get that last pixel. Great idea, poor challenge scaling.

Touch the Bubbles 3

Play Touch the Bubbles 3

Jun. 02, 2010

Rating: 84

A nice change from the typical "move the mouse along the maze game". Slashing bonuses are also a good upgrade from the typical.

Column Breaker

Play Column Breaker

May. 25, 2010

Rating: 39

My high score is now 11400, so I think I have the basics of the game. Cute, but I still think it could be improved with some halo effect to make chains easier. Two points: the Internet mocks what it doesn't understand... a tutorial would have provided much benefit in demonstrating the chains that work and don't. Second, claiming people can't review a game because they haven't made their own game? Lashing out just brings the trolls out in force because they know they have a target. Putting a work on the Internet requires think skin.

Column Breaker

Play Column Breaker

May. 25, 2010

Rating: 52

The idea of a physics based column game is fine: the problem is that you can make patterns with adjacent pieces which would go away in a traditional "3 in a row" game that will just sit there because they aren't *touching*. It becomes very frustrating to make a neat and tidy L and the game just ignores them because of a pixel of whitespace. The game would be vastly improved if there was some "aura" around each piece where chains were accepted.

Async Racing

Play Async Racing

Apr. 29, 2010

Rating: 1

Brilliant: the simple idea of racing ghosts of other users instead of real time or AI makes perfect sense. Why didn't anyone think of this before?

ImmorTall

Play ImmorTall

Mar. 09, 2010

Rating: 0

Shocked how many say this is hard: I solved it first try. A very nice divergence from the ordinary games around here.

Hell Tour

Play Hell Tour

Jan. 02, 2010

Rating: 2

Not a bad idea, but there are several serious balance issues. #1: Increased greed to $25 or higher makes the instant kills free or even profitable. #2: Once walk is down to a cost of 1 you can explore huge areas which is both boring and yet not a risk because of #3: The ability to recharge to full health for $70 is insanely powerful when you have cheap walk and lots of soul.

Zip Zap

Play Zip Zap

Oct. 26, 2009

Rating: 0

The missing elements here are radar (essential for defender style games to see where rescue is needed) and the fact the map is too long (many abductions happen away from the action).

Run Elephant Run

Play Run Elephant Run

Sep. 19, 2009

Rating: 0

206 continues. This was evil. (@mockingpengin: the cop car is just the first segment).

Canabalt

Play Canabalt

Sep. 08, 2009

Rating: 0

The game is great except when you encounter a window that requires you enter on the descending part of a jump... and you can't see it until after you would have had to have jumped. Shame about that, otherwise I would keep trying.

MazeCat

Play MazeCat

May. 04, 2009

Rating: 0

The puzzles are quite well designed here.

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